488c60d139 
								
							
								 
							
						 
						
							
							
								
								Small shader fix on vec3 initialization  #1298  
							
							
								
							
							
						 
						5 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								b4ff6fdde3 
								
							
								 
							
						 
						
							
							
								
								Review skybox shaders  
							
							
								
							
							
						 
						5 years ago  
				
					
						
							
							
								 
						
							
							
								
								
							
							
								
							
								0e26d514b8 
								
									
								
							
								 
							
						 
						
							
							
								
								Fix bug  #1270  ( #1282 )  
							
							* Fix bug #1270 
Added an argument to the shader in order to flip the texture
* Fix Bug #1270 
* Fix bug #1270  
							
						 
						5 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6bab884d1d 
								
							
								 
							
						 
						
							
							
								
								Added note on examples not supporting GLSL100  
							
							
								
							
							
						 
						5 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a6297a2be1 
								
							
								 
							
						 
						
							
							
								
								Some code tweaks  
							
							
								
							
							
						 
						5 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								7caedff9ca 
								
							
								 
							
						 
						
							
							
								
								Review weird PBR shader issue >_<  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6332bc0398 
								
							
								 
							
						 
						
							
							
								
								Corrected issue with shader loading  
							
							When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading. 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								245cf2400e 
								
							
								 
							
						 
						
							
							
								
								Review shader examples  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c600dd0766 
								
							
								 
							
						 
						
							
							
								
								Review PBR shaders  
							
							Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f4fe7f4d4c 
								
							
								 
							
						 
						
							
							
								
								Review BRDF texture generation  
							
							Actually, that function should be redesigned... 
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								7b8965eb38 
								
							
								 
							
						 
						
							
							
								
								Support float texture data on OpenGL ES 2.0  
							
							
								
							
							
						 
						6 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								04db494db0 
								
							
								 
							
						 
						
							
							
								
								Renamed shader variable  
							
							
								
							
							
						 
						7 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								276847eca9 
								
							
								 
							
						 
						
							
							
								
								Correct issue with tangents  
							
							
								
							
							
						 
						7 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0fc1323c80 
								
							
								 
							
						 
						
							
							
								
								Renamed modelviewprojection matrix  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								76c6f0b1e6 
								
							
								 
							
						 
						
							
							
								
								Working on PBR system  
							
							Moved PBR material loading to example, right decision? 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								bf169f7f42 
								
							
								 
							
						 
						
							
							
								
								Added PBR required resources  
							
							
								
							
							
						 
						8 years ago