Ray
04db494db0
Renamed shader variable
7年前
Ray San
6045062a05
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
7年前
raysan5
23e335d933
Implemented MeshTangents()
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
7年前
Ray San
4cc12ef2b3
Review camera definition on examples
7年前
raysan5
d6c1159fce
Corrected typo
7年前
Ray San
8ace02c2ff
Added new examples to build...
...and reviewed some details
7年前
raysan5
c764b3d03e
Some tweaks
7年前
raysan5
2679c4ae9b
Review mesh loading and textures generation
7年前
raysan5
4c06725461
Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
7年前
raysan5
76c6f0b1e6
Working on PBR system
Moved PBR material loading to example, right decision?
7年前
raysan5
d368403a13
Working on PBR materials, renamed some data
7年前
Ray
6546474fa4
Manual integration of material-pbr into develop
7年前