raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4年前
Ray
b525039e0a
Review ALL examples
6年前
Ray
c1594fa445
Tweaks
6年前
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
6年前
Ray
f1ffb3f573
Review shaders for GLSL 100
6年前
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
6年前
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
6年前
Ray
998b4180e1
Update example!
6年前
Ray
0b18133e46
Update shaders_julia_set.c
6年前
Ray
d878a0aecb
Update shaders_julia_set.c
6年前
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
6年前
hmmmmmmmm
aea3b2df65
Fixed another small comment error
6年前
eggmund
c25154064d
Fixed small error in comments
6年前
eggmund
49a49e492a
Added julia set shader example.
6年前