Ray
c85cd29049
Added defines for default shader names
9 лет назад
Ray
3d0208223a
First implementation of MTL loading
Not tested yet
9 лет назад
Ray
dc4d5dabcd
Added MTL loading info
9 лет назад
Ray
f7d4951165
Improved vertex attribs support for models
9 лет назад
raysan5
0bcb873cbb
Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
9 лет назад
raysan5
29761c2519
Testing new material usage
9 лет назад
raysan5
eeb151586f
Corrected issues with OpenGL 1.1 backend
9 лет назад
raysan5
7ab008878a
Library redesign to accomodate materials system
9 лет назад
raysan5
ec72a8868e
Comment tweak
9 лет назад
raysan5
ba60918eaa
Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
9 лет назад
raysan5
fd67e31f63
Renamed function for consistency
9 лет назад
raysan5
8301980ba8
Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
9 лет назад
raysan5
5f73850fa6
Renamed functions for consistency
9 лет назад
raysan5
e94acf86f8
Reorganized internal funcs
9 лет назад
Ray
f2152aa391
Reorganize functions
9 лет назад
Ray
2646ed0393
Removed debug functions
9 лет назад
Ray
17732fa9c4
Corrected warning with array
9 лет назад
Ray
fa98289ddb
Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
9 лет назад
Ray
0e6d1cb272
Working on materials system...
9 лет назад
raysan5
cc39b4660a
New oculus sample to test...
9 лет назад
Ray
6ca1fd59a9
Merge pull request #111 from kd7tck/develop
First stage of audio API update
9 лет назад
Ray
1fb874cdc5
Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
9 лет назад
Joshua Reisenauer
34e5fcf47e
removed enums
9 лет назад
Joshua Reisenauer
a1038f61b6
BPS type added to ensure consistency
9 лет назад
Joshua Reisenauer
5f1e8b8278
hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
9 лет назад
Joshua Reisenauer
91f1f324c0
First stage of audio API update
Look over changes and give feedback please.
9 лет назад
Ray
eb36c351cf
Merge pull request #110 from kd7tck/develop
quick fix (module audio support)
9 лет назад
Joshua Reisenauer
f707c1ca46
this should work
9 лет назад
Joshua Reisenauer
299ae7a4bd
new trace logs and optimizations
9 лет назад
Joshua Reisenauer
3104d3d6cd
small fix for streaming
There is still an issue where audio will cut off after a brief moment
9 лет назад
Joshua Reisenauer
04d9deac92
setting up openal
9 лет назад
Joshua Reisenauer
f12754b01f
quick fix
Boolean errors
9 лет назад
Ray
f9bbce0da7
Merge pull request #109 from kd7tck/develop
Added proto version of jar_xm
9 лет назад
Joshua Reisenauer
62087d21cc
updated jar_xm
9 лет назад
Joshua Reisenauer
89a84a621b
implement
9 лет назад
Joshua Reisenauer
1c370f5a17
cleaned up calculations
9 лет назад
Joshua Reisenauer
cb05c51911
tabs to spaces fix
9 лет назад
Joshua Reisenauer
ec2cbaa5eb
Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
9 лет назад
raysan5
173529e048
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
9 лет назад
raysan5
9639b14e1b
Reduce PCM buffer size for Android to avoid stalls
9 лет назад
raysan5
17eefed08f
Improved gestures system
9 лет назад
raysan5
2e5d898443
Corrected bug with old FBO struct
9 лет назад
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
9 лет назад
raysan5
0da88ac5c5
Updated template game library name
9 лет назад
raysan5
c8a30b262d
Updated gestures example
9 лет назад
raysan5
284eaf1576
Use Depth Texture on OpenGL 3.3
9 лет назад
raysan5
c1e49d2b13
Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
9 лет назад
raysan5
cde2c1aa6d
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
9 лет назад
raysan5
aa22d97983
Simplified texture flip and added comments
9 лет назад
raysan5
4b51248372
Review shader and add comments
9 лет назад