Ray
d97e0a8ac7
REXM: RENAME: example: `shaders_texture_drawing` --> `shaders_texture_rendering`
1 月之前
Ray
41dee9e9f9
REXM: RENAME: example: `shaders_fog` --> `shaders_fog_rendering`
1 月之前
Ray
3cbe911613
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
1 月之前
Ray
b17936de22
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
1 月之前
Ray
1008066644
Removed `core_loading_thread` project
1 月之前
Ray
a7e62e73d8
REXM: REMOVE: example: `core_loading_thread`
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
1 月之前
Ray
5cbe013273
REXM: RENAME: example: `models_skybox` --> `models_skybox_rendering`
1 月之前
Ray
d8ee8a45c4
REXM: RENAME: example: `textures_draw_tiled` --> `textures_tiled_drawing`
1 月之前
Ray
33327760f1
REXM: RENAME: example: `text_draw_3d` --> `text_3d_drawing`
1 月之前
Ray
785ad4015c
REXM: RENAME: example: `textures_polygon` --> `textures_polygon_drawing`
1 月之前
Ray
cadd28e5a0
REXM: RENAME: example: `text_raylib_fonts` -> `text_sprite_fonts`
1 月之前
Ray
64d6a90d48
REXM: RENAME: example: `text_unicode` --> `text_unicode_emojis`
1 月之前
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
1 月之前
Ray
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
1 月之前
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
1 月之前
Ray
47db1da9ea
REXM: RENAMED: example: `core_3d_fps_controller` to `core_3d_camera_fps`
1 月之前
Ray
4d0c3affaa
REXM: Update examples and lists
1 月之前
alexander-nichols
5d9c8c365e
[build] Fixed VS2022 broken build
Fixed bad references to shaders_normalmap in the project raylib\projects\VS2022\examples\shaders_normal_map.vcxproj
Changed GUID for shaders_normal_map as it coincided with that for core_3d_fps_controller {6B1A933E-71B8-4C1F-9E79-02D98830E671}
1 月之前
Ray
a8dfd9db76
REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map`
1 月之前
Ray
afdc7972d6
REXM: Automatic validation and update of examples
1 月之前
Ray
f0131f6ee6
Added missing project to solution
1 月之前
Ray
601091b69e
Update raylib.sln
1 月之前
Ray
388bc5075e
Update raylib.sln
1 月之前
Ray
6792e6e2dd
Updated required files for new example: `shaders_normalmap`
2 月之前
Ray
ff1087480c
ADDED: New projects to VS2022 solution
2 月之前
Ray
b3513e4719
ADDED: Missing example VS2022 projects
2 月之前
jestarray
296e3af470
add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments
4 月之前
Duy Tran
f0de896f36
cmake: replace custom variable with built-in one
5 月之前
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
5 月之前
Jeffery Myers
0b37251fbd
Remove duplicate resource file
5 月之前
Ray
cc5739a6d7
REVIEWED: Some PRs formating
6 月之前
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
6 月之前
Jonathan Marler
af16f7823a
Improve description of RestoreWindow
Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
6 月之前
luis605
8ec52e3b25
Added example to build system
6 月之前
Ray
e1ec595251
ADDED: Resource file to example projects #4790
7 月之前
Peter0x44
99d2119dd6
[build] Add CI for ARM64 with Visual Studio ( #4781 )
* [build] Add ARM64 configuration to raylib.sln
* [build] Add ARM64 to windows.yml
7 月之前
goto40
6a644b48f0
doc: audio stream processor, number of channels ( #4753 )
* doc: audio stream processor
* fixed accidental encoding effect
8 月之前
Anstro Pleuton
7bfc8e8ca7
[example] Add shaders_rounded_rectangle example ( #4719 )
* Add shaders_rounded_rectangle example
* Minor tweaks to example template (add star, more)
* Combine shaders
* Fix changes after review
---------
Co-authored-by: Anstro Pleuton <anstropleuton@github.com>
8 月之前
Ray
da5a868e2a
REMOVED: example: `core_gamepad_info`
9 月之前
Ray
a1896c7a90
REVIEWED: Code/Web-Makefile formatting
9 月之前
Ray
fa0eada61a
Update year to 2025
9 月之前
Jeffery Myers
e062dc085c
Add filters and platform files so they show up in MSVC for ease of editing ( #4644 )
9 月之前
Jeffery Myers
93a1e75741
Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) ( #4594 )
10 月之前
Mossieur-Patate
2c4c6e6201
GetKeyName prototype ( #4544 )
* Update raylib.h: GeyKeyName prototype
Prototype for GetKeyName, which is already implemented elsewhere.
* Update raylib_to_parse.h: GetKeyName prototype
10 月之前
Anthony Carbajal
79188f570b
fixed spacing in sha1 comment ( #4540 )
10 月之前
kovidomi
65f955a4dc
Add missing VS2022 example projects for models_bone_socket and shaders_vertex_displacement ( #4510 )
10 月之前
Jeffery Myers
a2f6ae6796
Fix warnings in examples ( #4492 )
Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
11 月之前
Ray
5e6cdf3a73
Update emsdk path on Windows to match new raylib installer package
11 月之前
Ray
637debb62d
Updated Notepad++ autocomplete list for raylib 5.5
11 月之前
Everton Jr.
ad79d4a884
[shapes] Add `shapes_rectangle_advanced ` example implementing a `DrawRectangleRoundedGradientH` function ( #4435 )
* [rshapes] Add function
* "[shapes] rectangle advanced: fix screen width and height to fit with other examples"
11 月之前