Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
7 jaren geleden
Ray
97bf2706c4
Removed flag -fgnu89-inline
7 jaren geleden
Ahmad Fatoum
f991a075e1
Build examples and games on Travis CI
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.
This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
8 jaren geleden
Ray
a483e17f50
Adapted games to compile for Android
8 jaren geleden
ASDF
e173db19f7
CMake based build system.
Some people might find this handly
8 jaren geleden
raysan5
ae35c37c8a
Corrected game to run on OpenGL 1.1
8 jaren geleden
Ray
76062247f8
Corrected some issues
Now works in WEB!
8 jaren geleden
Ray
a64e909e55
Added games license
8 jaren geleden
Ray
66320582a3
Some work on example games
8 jaren geleden
raysan5
f2656871e9
Review Makefiles default raylib path
8 jaren geleden
raysan5
9b072dc346
Review game examples Makefiles
8 jaren geleden
Ray
517a7e3466
Review makefiles
8 jaren geleden
Ray
5a230659ef
Working in random crash...
Related to UpdateMusicStream(), in stb_vorbis
8 jaren geleden
raysan5
ca8c565617
Review contact information
8 jaren geleden
raysan5
63c65f8cc5
Updated game to raylib v1.7
8 jaren geleden
Ray
ff7108389b
Updated some code... for perfect transition
8 jaren geleden
Ray San
8a549c3fbe
Working in some bugs and screen transition
Detected a VERY weird code behaviour... :(
8 jaren geleden
Ray
762d2580cd
Some code improvements
Render wave in a render target
Implemented combo system
Removed big useless audio (fxWave)
8 jaren geleden
Ray
f164ec80d6
Upload wave collector - GGJ17 game
8 jaren geleden