Jeffery Myers
b663724293
Generate a mesh in client code. ( #1735 )
il y a 3 ans
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
il y a 3 ans
Ray
f4abc05d62
Update README.md
il y a 3 ans
Ray
8a55c60e47
Update shaders_mesh_instancing.c
il y a 3 ans
Ray
dcf52c132f
Remove trail spaces
il y a 3 ans
Ray
1161df0ee4
Added screenshots
il y a 3 ans
Ray
715a46277e
Update README.md
il y a 3 ans
Ray
5ef777219a
Reviewed templates Makefiles
il y a 3 ans
Stephan Soller
93d3212914
[examples] Added an example for raylib OpenGL interop ( #1726 )
* Added an example for raylib OpenGL interop.
* Removed C99 variable-length array to fix MSVC errors
* Moved the opengl interop example from shaders to others.
il y a 3 ans
Stephan Soller
7f1068ef96
Added zoom independent sharp edges to the SDF text example. ( #1727 )
il y a 3 ans
noloop
8453ff837b
Fix old directories used and windows/linux portability ( #1722 )
* Fix olds directories used and windows/linux portability
* Fix windows/linux portability
il y a 3 ans
Ray
d7b6505f64
Update Makefile
il y a 3 ans
Ray
45c964c1e6
Update core_vr_simulator.c
il y a 4 ans
Ray
bafa13f207
Update core_vr_simulator.c
il y a 4 ans
Ray
bdc5686e4c
Update shaders_julia_set.c
il y a 4 ans
Ray
ed96bc6441
Update core_vr_simulator.c
il y a 4 ans
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
il y a 4 ans
Ray
84d0d21f23
Reviewed Vr stereo
il y a 4 ans
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
il y a 4 ans
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
Co-authored-by: Simon <simon@frithrah.com>
il y a 4 ans
raysan5
46650b5fb1
Reviewed skybox and pbr examples
il y a 4 ans
raysan5
51f3129c5d
Reviewed examples
il y a 4 ans
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
il y a 4 ans
raysan5
736d5920c7
Update core_input_gamepad.c
il y a 4 ans
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
il y a 4 ans
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
il y a 4 ans
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
il y a 4 ans
raysan5
00e71faed6
REVIEWED: text_draw_3d, code formatting
il y a 4 ans
raysan5
8f3e91ae83
REVIEWED: models_gltf_model #1684
il y a 4 ans
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
il y a 4 ans
Vlad Adrian
668ba870e4
Added draw 3d text example ( #1689 )
il y a 4 ans
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
il y a 4 ans
Ray
c6828070dc
Update models_yaw_pitch_roll.c
il y a 4 ans
chriscamacho
9569d6a802
Add DrawTexturedPoly and example ( #1677 )
* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <you@example.com>
il y a 4 ans
Ray
dd59350485
REVIEW: instancing example formating
il y a 4 ans
Max
7e58838895
added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )
il y a 4 ans
Ray
60bfee4a7d
Added security check for render batch #1670
il y a 4 ans
Ray
71fe0bff95
Update text_raylib_fonts.c
il y a 4 ans
Ray
89278953ae
Update text_raylib_fonts.c
il y a 4 ans
Ray
6f5a4a9351
REVIEWED: rlgl_standalone usage
il y a 4 ans
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
il y a 4 ans
Rabia Alhaffar
8e1e1ef970
Changed IsKeyPressed('R') to IsKeyPressed(KEY_R) for Physics examples! ( #1666 )
il y a 4 ans
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
il y a 4 ans
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
il y a 4 ans
Ray
4fba09794f
Example considering HighDPI on RenderTexture draw #1086
il y a 4 ans
Ray
75882f3254
Delete Avocado.glb
il y a 4 ans
Ray
442abaab72
Updated example assets
il y a 4 ans
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
il y a 4 ans
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )
Co-authored-by: Simon <simon@frithrah.com>
il y a 4 ans
Ray
7a566a07ea
Update text_input_box.c
il y a 4 ans