Ray
97e3277d58
Updated standard shader
Corrects weird artifacts on web
8 年之前
raysan5
478d3cbb79
Added standard shader for testing
8 年之前
raysan5
9e8232d750
Redesigned bloom shader to work on RPI
8 年之前
raysan5
3876f19d6a
Corrected some issues on OpenGL ES
8 年之前
Ray
d587cc0e36
Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
8 年之前
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
8 年之前
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
9 年之前
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
9 年之前
raysan5
5a4eb34c39
Corrected issue on distortion shader
9 年之前
raysan5
c4922c9e88
Reorganize shaders to respective folders
9 年之前
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
9 年之前
victorfisac
80eb4f3f50
Remove deprecated phong lighting shaders and example
9 年之前
raysan5
bc08271da3
Updated shaders with comments
9 年之前
Ray
0e29aa2951
Corrected function name
texture2D() is deprecated on GLSL 330
9 年之前
raysan5
cde2c1aa6d
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
9 年之前
raysan5
4b51248372
Review shader and add comments
9 年之前
raysan5
1d545449bb
Reviewed shaders and added comments
9 年之前