Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
 
 
 
 
 
 
Ray 20656af122
Merge pull request #631 from sunshinehunter/patch-1
il y a 6 ans
cmake CMake: Major cleanup to support find_package(raylib) il y a 6 ans
examples Renamed n-patch sample il y a 6 ans
games Games: Snake: Fixes snake head collision with fruit il y a 6 ans
logo Renamed iconography il y a 6 ans
projects Added Sublime Text 3 project template il y a 6 ans
release Updated mini_al il y a 6 ans
src Add the remaining numeric keypad keys, and a few other missing ones il y a 6 ans
templates Review formatting il y a 6 ans
.gitignore Added Android Makefile for games il y a 6 ans
.travis.yml CMake: Major cleanup to support find_package(raylib) il y a 6 ans
CHANGELOG Corrected timing typo il y a 6 ans
CMakeLists.txt CMake: Major cleanup to support find_package(raylib) il y a 6 ans
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md il y a 6 ans
CONTRIBUTING.md Update CONTRIBUTING.md il y a 6 ans
HELPME.md Updated common documents il y a 6 ans
HISTORY.md Corrected timing typo il y a 6 ans
LICENSE.md Removed dwarf 3d model il y a 6 ans
README.md Fixes path to rlgl.h in README.md il y a 6 ans
ROADMAP.md Updated common documents il y a 6 ans
appveyor.yml CI: Build with all optional formats enabled il y a 6 ans
raylib.pc.in CMake: Add Libs.private to Libs if installing static only il y a 6 ans
raylib.rc.o Looking for a place for raylib resource file il y a 6 ans

README.md

raylib is a simple and easy-to-use library to learn videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework.

raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples!

Build Status https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true Chat on Discord License Twitter URL

features

  • NO external dependencies, all required libraries included with raylib
  • Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Shaders support, including Model shaders and Postprocessing shaders
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Bindings to Lua (raylib-lua), Go (raylib-go) and more!

raylib uses on its core module the outstanding GLFW3 library, embedded inside raylib in the form of rglfw module, avoiding that way external dependencies.

raylib uses on its audio module, the amazing mini_al audio library, single-file header-only and supporting multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support multiple fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory.

On Android, native_app_glue module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. For more info check raylib Wiki.

To build raylib yourself, check out also the raylib Wiki for detailed instructions.

raylib has been developed using exclusively two tools:

Those are the tools recommended to develop with raylib, in fact, those are the tools my students use.

contact

If you are using raylib and you enjoy it, please, let me know.

If you feel you can help, then, helpme!

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.