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Ray fd2adbe62d Renamed CalculateBoundingBox() to MeshBoundingBox() 7 年前
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resources Review textures to be POT 7 年前
models_billboard.c Reorganize examples folder 8 年前
models_billboard.png Reorganize examples folder 8 年前
models_box_collisions.c Reorganize examples folder 8 年前
models_box_collisions.png Reorganize examples folder 8 年前
models_cubicmap.c Some examples code tweaks 7 年前
models_cubicmap.png Reorganize examples folder 8 年前
models_geometric_shapes.c Reorganize examples folder 8 年前
models_geometric_shapes.png Reorganize examples folder 8 年前
models_heightmap.c Some examples code tweaks 7 年前
models_heightmap.png Reorganize examples folder 8 年前
models_material_pbr.c Added new examples to build... 7 年前
models_material_pbr.png Improved some examples 7 年前
models_mesh_generation.c Improved some examples 7 年前
models_mesh_generation.png Add screenshot 7 年前
models_mesh_picking.c Renamed CalculateBoundingBox() to MeshBoundingBox() 7 年前
models_mesh_picking.png Working on examples... 8 年前
models_obj_loading.c Adapt to new materials system 7 年前
models_obj_loading.png Reorganize examples folder 8 年前
models_skybox.c Revert "raymath.h: Use C99 inline semantics" 7 年前
models_skybox.png Manual integration of material-pbr into develop 7 年前
models_yaw_pitch_roll.c Review textures to be POT 7 年前
models_yaw_pitch_roll.png Improved some examples 7 年前
rlights.h Working on PBR system 7 年前