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  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
  4. #
  5. # Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. .PHONY: all clean
  24. # Define required raylib variables
  25. PROJECT_NAME ?= simple_game
  26. RAYLIB_VERSION ?= 3.0.0
  27. RAYLIB_API_VERSION ?= 3
  28. RAYLIB_PATH ?= ../..
  29. # Define default options
  30. # One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
  31. PLATFORM ?= PLATFORM_DESKTOP
  32. # Locations of your newly installed library and associated headers. See ../src/Makefile
  33. # On Linux, if you have installed raylib but cannot compile the examples, check that
  34. # the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
  35. # To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
  36. # To enable compile-time linking to a special version of libraylib.so, change these variables here.
  37. # To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
  38. # If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
  39. # the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
  40. # RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
  41. DESTDIR ?= /usr/local
  42. RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
  43. # RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
  44. RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
  45. # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
  46. RAYLIB_LIBTYPE ?= STATIC
  47. # Build mode for project: DEBUG or RELEASE
  48. BUILD_MODE ?= RELEASE
  49. # Use external GLFW library instead of rglfw module
  50. # TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
  51. USE_EXTERNAL_GLFW ?= FALSE
  52. # Use Wayland display server protocol on Linux desktop
  53. # by default it uses X11 windowing system
  54. USE_WAYLAND_DISPLAY ?= FALSE
  55. # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
  56. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  57. # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
  58. # ifeq ($(UNAME),Msys) -> Windows
  59. ifeq ($(OS),Windows_NT)
  60. PLATFORM_OS=WINDOWS
  61. else
  62. UNAMEOS=$(shell uname)
  63. ifeq ($(UNAMEOS),Linux)
  64. PLATFORM_OS=LINUX
  65. endif
  66. ifeq ($(UNAMEOS),FreeBSD)
  67. PLATFORM_OS=BSD
  68. endif
  69. ifeq ($(UNAMEOS),OpenBSD)
  70. PLATFORM_OS=BSD
  71. endif
  72. ifeq ($(UNAMEOS),NetBSD)
  73. PLATFORM_OS=BSD
  74. endif
  75. ifeq ($(UNAMEOS),DragonFly)
  76. PLATFORM_OS=BSD
  77. endif
  78. ifeq ($(UNAMEOS),Darwin)
  79. PLATFORM_OS=OSX
  80. endif
  81. endif
  82. endif
  83. ifeq ($(PLATFORM),PLATFORM_RPI)
  84. UNAMEOS=$(shell uname)
  85. ifeq ($(UNAMEOS),Linux)
  86. PLATFORM_OS=LINUX
  87. endif
  88. endif
  89. # RAYLIB_PATH adjustment for different platforms.
  90. # If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
  91. # Required for ldconfig or other tools that do not perform path expansion.
  92. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  93. ifeq ($(PLATFORM_OS),LINUX)
  94. RAYLIB_PREFIX ?= ..
  95. RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
  96. endif
  97. endif
  98. # Default path for raylib on Raspberry Pi, if installed in different path, update it!
  99. # This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
  100. # TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
  101. ifeq ($(PLATFORM),PLATFORM_RPI)
  102. RAYLIB_PATH ?= /home/pi/raylib
  103. endif
  104. ifeq ($(PLATFORM),PLATFORM_WEB)
  105. # Emscripten required variables
  106. EMSDK_PATH ?= C:/emsdk
  107. EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
  108. CLANG_PATH = $(EMSDK_PATH)/upstream/bin
  109. PYTHON_PATH = $(EMSDK_PATH)/python/3.7.4_64bit
  110. NODE_PATH = $(EMSDK_PATH)/node/12.18.1_64bit/bin
  111. export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
  112. endif
  113. # Define raylib release directory for compiled library.
  114. # RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
  115. RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
  116. # EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
  117. # into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
  118. # so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
  119. # without formal installation from ../src/Makefile. It aids portability and is useful if you have
  120. # multiple versions of raylib, have raylib installed to a non-standard location, or want to
  121. # bundle libraylib.so with your game. Change it to your liking.
  122. # NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
  123. # The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
  124. # Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
  125. # To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
  126. # To see which libraries a built example is linking to, ldd core/core_basic_window;
  127. # Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
  128. EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
  129. # Define default C compiler: gcc
  130. # NOTE: define g++ compiler if using C++
  131. CC = gcc
  132. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  133. ifeq ($(PLATFORM_OS),OSX)
  134. # OSX default compiler
  135. CC = clang
  136. endif
  137. ifeq ($(PLATFORM_OS),BSD)
  138. # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
  139. CC = clang
  140. endif
  141. endif
  142. ifeq ($(PLATFORM),PLATFORM_RPI)
  143. ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
  144. # Define RPI cross-compiler
  145. #CC = armv6j-hardfloat-linux-gnueabi-gcc
  146. CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
  147. endif
  148. endif
  149. ifeq ($(PLATFORM),PLATFORM_WEB)
  150. # HTML5 emscripten compiler
  151. # WARNING: To compile to HTML5, code must be redesigned
  152. # to use emscripten.h and emscripten_set_main_loop()
  153. CC = emcc
  154. endif
  155. # Define default make program: Mingw32-make
  156. MAKE = mingw32-make
  157. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  158. ifeq ($(PLATFORM_OS),LINUX)
  159. MAKE = make
  160. endif
  161. ifeq ($(PLATFORM_OS),OSX)
  162. MAKE = make
  163. endif
  164. endif
  165. # Define compiler flags:
  166. # -O1 defines optimization level
  167. # -g include debug information on compilation
  168. # -s strip unnecessary data from build
  169. # -Wall turns on most, but not all, compiler warnings
  170. # -std=c99 defines C language mode (standard C from 1999 revision)
  171. # -std=gnu99 defines C language mode (GNU C from 1999 revision)
  172. # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
  173. # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
  174. CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
  175. ifeq ($(BUILD_MODE),DEBUG)
  176. CFLAGS += -g
  177. ifeq ($(PLATFORM),PLATFORM_WEB)
  178. CFLAGS += -s ASSERTIONS=1 --profiling
  179. endif
  180. else
  181. ifeq ($(PLATFORM),PLATFORM_WEB)
  182. CFLAGS += -Os
  183. else
  184. CFLAGS += -s -O1
  185. endif
  186. endif
  187. # Additional flags for compiler (if desired)
  188. #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
  189. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  190. ifeq ($(PLATFORM_OS),LINUX)
  191. ifeq ($(RAYLIB_LIBTYPE),STATIC)
  192. CFLAGS += -D_DEFAULT_SOURCE
  193. endif
  194. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  195. # Explicitly enable runtime link to libraylib.so
  196. CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
  197. endif
  198. endif
  199. endif
  200. ifeq ($(PLATFORM),PLATFORM_RPI)
  201. CFLAGS += -std=gnu99
  202. endif
  203. ifeq ($(PLATFORM),PLATFORM_WEB)
  204. # -Os # size optimization
  205. # -O2 # optimization level 2, if used, also set --memory-init-file 0
  206. # -s USE_GLFW=3 # Use glfw3 library (context/input management)
  207. # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
  208. # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
  209. # -s USE_PTHREADS=1 # multithreading support
  210. # -s WASM=0 # disable Web Assembly, emitted by default
  211. # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
  212. # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
  213. # --profiling # include information for code profiling
  214. # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
  215. # --preload-file resources # specify a resources folder for data compilation
  216. CFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=16777216 -s FORCE_FILESYSTEM=1
  217. # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
  218. # we can compile same code for ALL platforms with no change required, but, working on bigger
  219. # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
  220. # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
  221. # Define a custom shell .html and output extension
  222. CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
  223. EXT = .html
  224. endif
  225. # Define include paths for required headers
  226. # NOTE: Several external required libraries (stb and others)
  227. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
  228. # Define additional directories containing required header files
  229. ifeq ($(PLATFORM),PLATFORM_RPI)
  230. # RPI required libraries
  231. INCLUDE_PATHS += -I/opt/vc/include
  232. INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
  233. INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
  234. endif
  235. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  236. ifeq ($(PLATFORM_OS),BSD)
  237. # Consider -L$(RAYLIB_H_INSTALL_PATH)
  238. INCLUDE_PATHS += -I/usr/local/include
  239. endif
  240. ifeq ($(PLATFORM_OS),LINUX)
  241. # Reset everything.
  242. # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
  243. INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
  244. endif
  245. endif
  246. # Define library paths containing required libs.
  247. LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
  248. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  249. ifeq ($(PLATFORM_OS),WINDOWS)
  250. # resource file contains windows executable icon and properties
  251. LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
  252. # -Wl,--subsystem,windows hides the console window
  253. ifeq ($(BUILD_MODE), RELEASE)
  254. LDFLAGS += -Wl,--subsystem,windows
  255. endif
  256. endif
  257. ifeq ($(PLATFORM_OS),BSD)
  258. # Consider -L$(RAYLIB_INSTALL_PATH)
  259. LDFLAGS += -L. -Lsrc -L/usr/local/lib
  260. endif
  261. ifeq ($(PLATFORM_OS),LINUX)
  262. # Reset everything.
  263. # Precedence: immediately local, installed version, raysan5 provided libs
  264. LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
  265. endif
  266. endif
  267. ifeq ($(PLATFORM),PLATFORM_RPI)
  268. LDFLAGS += -L/opt/vc/lib
  269. endif
  270. # Define any libraries required on linking
  271. # if you want to link libraries (libname.so or libname.a), use the -lname
  272. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  273. ifeq ($(PLATFORM_OS),WINDOWS)
  274. # Libraries for Windows desktop compilation
  275. # NOTE: WinMM library required to set high-res timer resolution
  276. LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
  277. # Required for physac examples
  278. LDLIBS += -static -lpthread
  279. endif
  280. ifeq ($(PLATFORM_OS),LINUX)
  281. # Libraries for Debian GNU/Linux desktop compiling
  282. # NOTE: Required packages: libegl1-mesa-dev
  283. LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
  284. # On X11 requires also below libraries
  285. LDLIBS += -lX11
  286. # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
  287. #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
  288. # On Wayland windowing system, additional libraries requires
  289. ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
  290. LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
  291. endif
  292. # Explicit link to libc
  293. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  294. LDLIBS += -lc
  295. endif
  296. endif
  297. ifeq ($(PLATFORM_OS),OSX)
  298. # Libraries for OSX 10.9 desktop compiling
  299. # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
  300. LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
  301. endif
  302. ifeq ($(PLATFORM_OS),BSD)
  303. # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
  304. # NOTE: Required packages: mesa-libs
  305. LDLIBS = -lraylib -lGL -lpthread -lm
  306. # On XWindow requires also below libraries
  307. LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
  308. endif
  309. ifeq ($(USE_EXTERNAL_GLFW),TRUE)
  310. # NOTE: It could require additional packages installed: libglfw3-dev
  311. LDLIBS += -lglfw
  312. endif
  313. endif
  314. ifeq ($(PLATFORM),PLATFORM_RPI)
  315. # Libraries for Raspberry Pi compiling
  316. # NOTE: Required packages: libasound2-dev (ALSA)
  317. LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
  318. endif
  319. ifeq ($(PLATFORM),PLATFORM_WEB)
  320. # Libraries for web (HTML5) compiling
  321. LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
  322. endif
  323. # Define all source files required
  324. PROJECT_SOURCE_FILES ?= simple_game.c
  325. # Define all object files from source files
  326. OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
  327. # For Android platform we call a custom Makefile.Android
  328. ifeq ($(PLATFORM),PLATFORM_ANDROID)
  329. MAKEFILE_PARAMS = -f Makefile.Android
  330. export PROJECT_NAME
  331. export PROJECT_SOURCE_FILES
  332. else
  333. MAKEFILE_PARAMS = $(PROJECT_NAME)
  334. endif
  335. # Default target entry
  336. # NOTE: We call this Makefile target or Makefile.Android target
  337. all:
  338. $(MAKE) $(MAKEFILE_PARAMS)
  339. # Project target defined by PROJECT_NAME
  340. $(PROJECT_NAME): $(OBJS)
  341. $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
  342. # Compile source files
  343. # NOTE: This pattern will compile every module defined on $(OBJS)
  344. %.o: %.c
  345. $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
  346. # Clean everything
  347. clean:
  348. ifeq ($(PLATFORM),PLATFORM_DESKTOP)
  349. ifeq ($(PLATFORM_OS),WINDOWS)
  350. del *.o *.exe /s
  351. endif
  352. ifeq ($(PLATFORM_OS),LINUX)
  353. find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable|x-pie-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
  354. endif
  355. ifeq ($(PLATFORM_OS),OSX)
  356. find . -type f -perm +ugo+x -delete
  357. rm -f *.o
  358. endif
  359. endif
  360. ifeq ($(PLATFORM),PLATFORM_RPI)
  361. find . -type f -executable -delete
  362. rm -fv *.o
  363. endif
  364. ifeq ($(PLATFORM),PLATFORM_WEB)
  365. del *.o *.html *.js
  366. endif
  367. @echo Cleaning done