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- #**************************************************************************************************
- #
- # raylib makefile for Web platform
- #
- # Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
- #
- # This software is provided "as-is", without any express or implied warranty. In no event
- # will the authors be held liable for any damages arising from the use of this software.
- #
- # Permission is granted to anyone to use this software for any purpose, including commercial
- # applications, and to alter it and redistribute it freely, subject to the following restrictions:
- #
- # 1. The origin of this software must not be misrepresented; you must not claim that you
- # wrote the original software. If you use this software in a product, an acknowledgment
- # in the product documentation would be appreciated but is not required.
- #
- # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- # as being the original software.
- #
- # 3. This notice may not be removed or altered from any source distribution.
- #
- #**************************************************************************************************
-
- .PHONY: all clean
-
- # Define required environment variables
- #------------------------------------------------------------------------------------------------
- # Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
- PLATFORM ?= PLATFORM_WEB
-
- # Define required raylib variables
- PROJECT_NAME ?= raylib_examples
- RAYLIB_VERSION ?= 5.5.0
- RAYLIB_PATH ?= ..
-
- # Define raylib source code path
- RAYLIB_SRC_PATH ?= ../src
-
- # Locations of raylib.h and libraylib.a/libraylib.so
- # NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
- DESTDIR ?= /usr/local
- RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include
- RAYLIB_LIB_PATH ?= $(DESTDIR)/lib
-
- # Library type compilation: STATIC (.a) or SHARED (.so/.dll)
- RAYLIB_LIBTYPE ?= STATIC
-
- # Build mode for project: DEBUG or RELEASE
- BUILD_MODE ?= RELEASE
-
- # Use external GLFW library instead of rglfw module
- USE_EXTERNAL_GLFW ?= FALSE
-
- # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
- # NOTE: This variable is only used for PLATFORM_OS: LINUX
- USE_WAYLAND_DISPLAY ?= FALSE
-
- # PLATFORM_WEB: Default properties
- BUILD_WEB_ASYNCIFY ?= TRUE
- BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/shell.html
- BUILD_WEB_HEAP_SIZE ?= 134217728
-
- # Use WebGL2 backend (OpenGL 3.0)
- # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
- USE_WEBGL2 ?= FALSE
-
- # Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected
- ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB PLATFORM_WEB_RGFW))
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
- # ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS = WINDOWS
- else
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
- ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),OpenBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),NetBSD)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),DragonFly)
- PLATFORM_OS = BSD
- endif
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS = OSX
- endif
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_DRM)
- UNAMEOS = $(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS = LINUX
- endif
- endif
-
- # RAYLIB_PATH adjustment for LINUX platform
- # TODO: Do we really need this?
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_PREFIX ?= ..
- RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
- endif
- endif
-
- # Default path for raylib on Raspberry Pi
- ifeq ($(PLATFORM),PLATFORM_DRM)
- RAYLIB_PATH ?= /home/pi/raylib
- endif
-
- # Define raylib release directory for compiled library
- RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
-
- ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- ifeq ($(PLATFORM_OS),WINDOWS)
- # Emscripten required variables
- EMSDK_PATH ?= C:/raylib/emsdk
- EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
- CLANG_PATH = $(EMSDK_PATH)/upstream/bin
- PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit
- NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin
- export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
- endif
- endif
-
- # Define default C compiler: CC
- #------------------------------------------------------------------------------------------------
- CC = gcc
-
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- # OSX default compiler
- CC = clang
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
- CC = clang
- endif
- endif
- ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # HTML5 emscripten compiler
- # WARNING: To compile to HTML5, code must be redesigned
- # to use emscripten.h and emscripten_set_main_loop()
- CC = emcc
- endif
-
- # Define default make program: MAKE
- #------------------------------------------------------------------------------------------------
- MAKE ?= make
-
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- MAKE = mingw32-make
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_ANDROID)
- MAKE = mingw32-make
- endif
- ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- ifeq ($(OS),Windows_NT)
- MAKE = mingw32-make
- else
- EMMAKE != type emmake
- ifneq (, $(EMMAKE))
- MAKE = emmake make
- else
- MAKE = mingw32-make
- endif
- endif
- endif
-
- # Define compiler flags: CFLAGS
- #------------------------------------------------------------------------------------------------
- # -O1 defines optimization level
- # -g include debug information on compilation
- # -s strip unnecessary data from build
- # -Wall turns on most, but not all, compiler warnings
- # -std=c99 defines C language mode (standard C from 1999 revision)
- # -std=gnu99 defines C language mode (GNU C from 1999 revision)
- # -Wno-missing-braces ignore invalid warning (GCC bug 53119)
- # -Wno-unused-value ignore unused return values of some functions (i.e. fread())
- # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
- CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
-
- ifeq ($(BUILD_MODE),DEBUG)
- CFLAGS += -g -D_DEBUG
- ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- CFLAGS += -sASSERTIONS=1 --profiling
- endif
- else
- ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
- CFLAGS += -O3
- else
- CFLAGS += -Os
- endif
- else
- CFLAGS += -s -O2
- endif
- endif
-
- # Additional flags for compiler (if desired)
- # -Wextra enables some extra warning flags that are not enabled by -Wall
- # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
- # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
- # -Werror=implicit-function-declaration catch function calls without prior declaration
- #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- ifeq ($(RAYLIB_LIBTYPE),STATIC)
- CFLAGS += -D_DEFAULT_SOURCE
- endif
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # Explicitly enable runtime link to libraylib.so
- CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
- endif
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_DRM)
- CFLAGS += -std=gnu99 -DEGL_NO_X11
- endif
-
- # Define include paths for required headers: INCLUDE_PATHS
- # NOTE: Some external/extras libraries could be required (stb, easings...)
- #------------------------------------------------------------------------------------------------
- INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
-
- # Define additional directories containing required header files
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),BSD)
- INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_DRM)
- INCLUDE_PATHS += -I/usr/include/libdrm
- endif
-
- # Define library paths containing required libs: LDFLAGS
- #------------------------------------------------------------------------------------------------
- LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
-
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # NOTE: The resource .rc file contains windows executable icon and properties
- LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
- # -Wl,--subsystem,windows hides the console window
- ifeq ($(BUILD_MODE), RELEASE)
- LDFLAGS += -Wl,--subsystem,windows
- endif
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- LDFLAGS += -L$(RAYLIB_LIB_PATH)
- endif
- ifeq ($(PLATFORM_OS),BSD)
- LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
- endif
- endif
- ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # -Os # size optimization
- # -O2 # optimization level 2, if used, also set --memory-init-file 0
- # -sUSE_GLFW=3 # Use glfw3 library (context/input management)
- # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
- # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
- # -sUSE_PTHREADS=1 # multithreading support
- # -sWASM=0 # disable Web Assembly, emitted by default
- # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
- # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
- # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
- # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading
- # --profiling # include information for code profiling
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # --preload-file resources # specify a resources folder for data compilation
- # --source-map-base # allow debugging in browser with source map
-
- ifeq ($(PLATFORM),PLATFORM_WEB)
- LDFLAGS += -sUSE_GLFW=3
- endif
-
- LDFLAGS += -sEXPORTED_RUNTIME_METHODS=ccall
-
- # Build using asyncify
- ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
- LDFLAGS += -sASYNCIFY
- endif
-
- # NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0)
- # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
- ifeq ($(USE_WEBGL2),TRUE)
- LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2
- endif
-
- # Add debug mode flags if required
- ifeq ($(BUILD_MODE),DEBUG)
- LDFLAGS += -sASSERTIONS=1 --profiling
- endif
-
- # Define a custom shell .html and output extension
- LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
- EXT = .html
-
- # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
- # we can compile same code for ALL platforms with no change required, but, working on bigger
- # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
- # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
-
- endif
-
- # Define libraries required on linking: LDLIBS
- # NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
- #------------------------------------------------------------------------------------------------
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compilation
- # NOTE: WinMM library required to set high-res timer resolution
- LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libegl1-mesa-dev
- LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
-
- # On X11 requires also below libraries
- LDLIBS += -lX11
- # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
- #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
-
- # On Wayland windowing system, additional libraries requires
- ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
- LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
- endif
- # Explicit link to libc
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- LDLIBS += -lc
- endif
-
- # NOTE: On ARM 32bit arch, miniaudio requires atomics library
- LDLIBS += -latomic
- endif
- ifeq ($(PLATFORM_OS),OSX)
- # Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
- # NOTE: Required packages: mesa-libs
- LDFLAGS += -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib
- LDLIBS = -lraylib -lGL -lm -lpthread
-
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- endif
- ifeq ($(USE_EXTERNAL_GLFW),TRUE)
- # NOTE: It could require additional packages installed: libglfw3-dev
- LDLIBS += -lglfw
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_DRM)
- # Libraries for DRM compiling
- # NOTE: Required packages: libasound2-dev (ALSA)
- LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
- endif
- ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- # Libraries for web (HTML5) compiling
- LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
- endif
-
- # Define source code object files required
- #------------------------------------------------------------------------------------------------
- CORE = \
- core/core_2d_camera \
- core/core_2d_camera_mouse_zoom \
- core/core_2d_camera_platformer \
- core/core_2d_camera_split_screen \
- core/core_3d_camera_first_person \
- core/core_3d_camera_free \
- core/core_3d_camera_mode \
- core/core_3d_camera_split_screen \
- core/core_3d_picking \
- core/core_automation_events \
- core/core_basic_screen_manager \
- core/core_basic_window \
- core/core_basic_window_web \
- core/core_custom_frame_control \
- core/core_custom_logging \
- core/core_drop_files \
- core/core_input_gamepad \
- core/core_input_gamepad_info \
- core/core_input_gestures \
- core/core_input_gestures_web \
- core/core_input_keys \
- core/core_input_mouse \
- core/core_input_mouse_wheel \
- core/core_input_multitouch \
- core/core_input_virtual_controls \
- core/core_loading_thread \
- core/core_random_sequence \
- core/core_random_values \
- core/core_scissor_test \
- core/core_smooth_pixelperfect \
- core/core_storage_values \
- core/core_vr_simulator \
- core/core_window_flags \
- core/core_window_letterbox \
- core/core_window_should_close \
- core/core_world_screen
-
- SHAPES = \
- shapes/shapes_basic_shapes \
- shapes/shapes_bouncing_ball \
- shapes/shapes_collision_area \
- shapes/shapes_colors_palette \
- shapes/shapes_draw_circle_sector \
- shapes/shapes_draw_rectangle_rounded \
- shapes/shapes_draw_ring \
- shapes/shapes_easings_ball_anim \
- shapes/shapes_easings_box_anim \
- shapes/shapes_easings_rectangle_array \
- shapes/shapes_following_eyes \
- shapes/shapes_lines_bezier \
- shapes/shapes_logo_raylib \
- shapes/shapes_logo_raylib_anim \
- shapes/shapes_rectangle_scaling \
- shapes/shapes_splines_drawing \
- shapes/shapes_top_down_lights \
- shapes/shapes_rectangle_advanced
-
- TEXTURES = \
- textures/textures_background_scrolling \
- textures/textures_blend_modes \
- textures/textures_bunnymark \
- textures/textures_draw_tiled \
- textures/textures_fog_of_war \
- textures/textures_gif_player \
- textures/textures_image_channel \
- textures/textures_image_drawing \
- textures/textures_image_generation \
- textures/textures_image_kernel \
- textures/textures_image_loading \
- textures/textures_image_processing \
- textures/textures_image_rotate \
- textures/textures_image_text \
- textures/textures_logo_raylib \
- textures/textures_mouse_painting \
- textures/textures_npatch_drawing \
- textures/textures_particles_blending \
- textures/textures_polygon \
- textures/textures_raw_data \
- textures/textures_sprite_anim \
- textures/textures_sprite_button \
- textures/textures_sprite_explosion \
- textures/textures_srcrec_dstrec \
- textures/textures_textured_curve \
- textures/textures_to_image
-
- TEXT = \
- text/text_codepoints_loading \
- text/text_draw_3d \
- text/text_font_filters \
- text/text_font_loading \
- text/text_font_sdf \
- text/text_font_spritefont \
- text/text_format_text \
- text/text_input_box \
- text/text_raylib_fonts \
- text/text_rectangle_bounds \
- text/text_unicode \
- text/text_writing_anim
-
- MODELS = \
- models/models_animation \
- models/models_gpu_skinning \
- models/models_billboard \
- models/models_bone_socket \
- models/models_box_collisions \
- models/models_cubicmap \
- models/models_draw_cube_texture \
- models/models_first_person_maze \
- models/models_geometric_shapes \
- models/models_heightmap \
- models/models_loading \
- models/models_loading_gltf \
- models/models_loading_m3d \
- models/models_loading_vox \
- models/models_mesh_generation \
- models/models_mesh_picking \
- models/models_orthographic_projection \
- models/models_point_rendering \
- models/models_rlgl_solar_system \
- models/models_skybox \
- models/models_waving_cubes \
- models/models_yaw_pitch_roll
-
- SHADERS = \
- shaders/shaders_basic_lighting \
- shaders/shaders_basic_pbr \
- shaders/shaders_custom_uniform \
- shaders/shaders_deferred_render \
- shaders/shaders_eratosthenes \
- shaders/shaders_fog \
- shaders/shaders_hot_reloading \
- shaders/shaders_hybrid_render \
- shaders/shaders_julia_set \
- shaders/shaders_lightmap \
- shaders/shaders_mesh_instancing \
- shaders/shaders_model_shader \
- shaders/shaders_multi_sample2d \
- shaders/shaders_palette_switch \
- shaders/shaders_postprocessing \
- shaders/shaders_raymarching \
- shaders/shaders_shadowmap \
- shaders/shaders_shapes_textures \
- shaders/shaders_simple_mask \
- shaders/shaders_spotlight \
- shaders/shaders_texture_drawing \
- shaders/shaders_texture_outline \
- shaders/shaders_texture_tiling \
- shaders/shaders_texture_waves \
- shaders/shaders_write_depth \
- shaders/shaders_vertex_displacement
-
- AUDIO = \
- audio/audio_mixed_processor \
- audio/audio_module_playing \
- audio/audio_music_stream \
- audio/audio_raw_stream \
- audio/audio_sound_loading \
- audio/audio_sound_multi \
- audio/audio_stream_effects
-
- OTHERS = \
- others/easings_testbed \
- others/embedded_files_loading \
- others/raylib_opengl_interop \
- others/raymath_vector_angle \
- others/rlgl_compute_shader \
- others/rlgl_standalone
-
- CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
-
- # Define processes to execute
- #------------------------------------------------------------------------------------------------
- # Default target entry
- all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
-
- core: $(CORE)
- shapes: $(SHAPES)
- textures: $(TEXTURES)
- text: $(TEXT)
- models: $(MODELS)
- shaders: $(SHADERS)
- audio: $(AUDIO)
-
- # Compile CORE examples
- core/core_2d_camera: core/core_2d_camera.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_3d_camera_free: core/core_3d_camera_free.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_3d_camera_mode: core/core_3d_camera_mode.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_3d_picking: core/core_3d_picking.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_automation_events : core/core_automation_events.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_basic_window: core/core_basic_window.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_basic_window_web: core/core_basic_window_web.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_basic_screen_manager: core/core_basic_screen_manager.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_custom_frame_control: core/core_custom_frame_control.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_custom_logging: core/core_custom_logging.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_drop_files: core/core_drop_files.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1
-
- core/core_input_gamepad: core/core_input_gamepad.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file core/resources/ps3.png@resources/ps3.png \
- --preload-file core/resources/xbox.png@resources/xbox.png
-
- core/core_input_gamepad_info: core/core_input_gamepad_info.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_input_gestures: core/core_input_gestures.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_input_gestures_web: core/core_input_gestures_web.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_input_keys: core/core_input_keys.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_input_mouse: core/core_input_mouse.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_input_mouse_wheel: core/core_input_mouse_wheel.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_input_multitouch: core/core_input_multitouch.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_input_virtual_controls: core/core_input_virtual_controls.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- # NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
- # WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
- # WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
- # in its source were transformed to non-atomic operations and non-thread-local data
- core/core_loading_thread: core/core_loading_thread.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sUSE_PTHREADS=1
-
- core/core_random_sequence: core/core_random_sequence.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_random_values: core/core_random_values.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_scissor_test: core/core_scissor_test.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_storage_values: core/core_storage_values.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1
-
- core/core_vr_simulator: core/core_vr_simulator.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file core/resources/distortion100.fs@resources/distortion100.fs
-
- core/core_window_flags: core/core_window_flags.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_window_letterbox: core/core_window_letterbox.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_window_should_close: core/core_window_should_close.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- core/core_world_screen: core/core_world_screen.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-
- # Compile SHAPES examples
- shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_collision_area: shapes/shapes_collision_area.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_draw_rectangle_rounded: shapes/shapes_draw_rectangle_rounded.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_draw_ring: shapes/shapes_draw_ring.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_easings_ball_anim: shapes/shapes_easings_ball_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_easings_box_anim: shapes/shapes_easings_box_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_easings_rectangle_array: shapes/shapes_easings_rectangle_array.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-
- # Compile TEXTURES examples
- textures/textures_background_scrolling: textures/textures_background_scrolling.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
- --preload-file textures/resources/cyberpunk_street_midground.png@resources/cyberpunk_street_midground.png \
- --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
-
- textures/textures_blend_modes: textures/textures_blend_modes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/cyberpunk_street_background.png@resources/cyberpunk_street_background.png \
- --preload-file textures/resources/cyberpunk_street_foreground.png@resources/cyberpunk_street_foreground.png
-
- textures/textures_bunnymark: textures/textures_bunnymark.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
-
- textures/textures_draw_tiled: textures/textures_draw_tiled.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/patterns.png@resources/patterns.png
-
- textures/textures_fog_of_war: textures/textures_fog_of_war.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- textures/textures_gif_player: textures/textures_gif_player.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif
-
- textures/textures_image_channel: textures/textures_image_channel.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/fudesumi.png@resources/fudesumi.png
-
- textures/textures_image_drawing: textures/textures_image_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \
- --preload-file textures/resources/parrots.png@resources/parrots.png \
- --preload-file textures/resources/cat.png@resources/cat.png
-
- textures/textures_image_generation: textures/textures_image_generation.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
-
- textures/textures_image_kernel: textures/textures_image_kernel.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/cat.png@resources/cat.png
-
- textures/textures_image_loading: textures/textures_image_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
-
- textures/textures_image_processing: textures/textures_image_processing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/parrots.png@resources/parrots.png
-
- textures/textures_image_rotate: textures/textures_image_rotate.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/raylib_logo.png
-
- textures/textures_image_text: textures/textures_image_text.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file textures/resources/parrots.png@resources/parrots.png \
- --preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf
-
- textures/textures_logo_raylib: textures/textures_logo_raylib.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
-
- textures/textures_mouse_painting: textures/textures_mouse_painting.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- textures/textures_npatch_drawing: textures/textures_npatch_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/ninepatch_button.png@resources/ninepatch_button.png
-
- textures/textures_particles_blending: textures/textures_particles_blending.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/spark_flame.png@resources/spark_flame.png
-
- textures/textures_polygon: textures/textures_polygon.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/cat.png@resources/cat.png
-
- textures/textures_raw_data: textures/textures_raw_data.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
-
- textures/textures_sprite_anim: textures/textures_sprite_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/scarfy.png@resources/scarfy.png
-
- textures/textures_sprite_button: textures/textures_sprite_button.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/button.png@resources/button.png \
- --preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav
-
- textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/explosion.png@resources/explosion.png \
- --preload-file textures/resources/boom.wav@resources/boom.wav
-
- textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/scarfy.png@resources/scarfy.png
-
- textures/textures_textured_curve: textures/textures_textured_curve.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/road.png@resources/road.png
-
- textures/textures_to_image: textures/textures_to_image.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
-
-
- # Compile TEXT examples
- text/text_codepoints_loading: text/text_codepoints_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
-
- text/text_draw_3d: text/text_draw_3d.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
-
- text/text_font_filters: text/text_font_filters.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
-
- text/text_font_loading: text/text_font_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
- --preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
- --preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
-
- text/text_font_sdf: text/text_font_sdf.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
- --preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
-
- text/text_font_spritefont: text/text_font_spritefont.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/custom_mecha.png@resources/custom_mecha.png \
- --preload-file text/resources/custom_alagard.png@resources/custom_alagard.png \
- --preload-file text/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
-
- text/text_format_text: text/text_format_text.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- text/text_input_box: text/text_input_box.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- text/text_raylib_fonts: text/text_raylib_fonts.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \
- --preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
- --preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \
- --preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \
- --preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \
- --preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
- --preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
- --preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
-
- text/text_rectangle_bounds: text/text_rectangle_bounds.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- text/text_unicode: text/text_unicode.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
- --preload-file text/resources/dejavu.png@resources/dejavu.png \
- --preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
- --preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \
- --preload-file text/resources/symbola.fnt@resources/symbola.fnt \
- --preload-file text/resources/symbola.png@resources/symbola.png
-
- text/text_writing_anim: text/text_writing_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-
- # Compile MODELS examples
- models/models_animation: models/models_animation.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
- --preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
- --preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
-
- models/models_gpu_skinning: models/models_gpu_skinning.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
- --preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
- --preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
-
- models/models_billboard: models/models_billboard.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/billboard.png@resources/billboard.png
-
- models/models_bone_socket: models/models_bone_socket.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
- --preload-file models/resources/models/gltf/greenman_hat.glb@resources/models/gltf/greenman_hat.glb \
- --preload-file models/resources/models/gltf/greenman_sword.glb@resources/models/gltf/greenman_sword.glb \
- --preload-file models/resources/models/gltf/greenman_shield.glb@resources/models/gltf/greenman_shield.glb
-
- models/models_box_collisions: models/models_box_collisions.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- models/models_cubicmap: models/models_cubicmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
- --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
-
- models/models_draw_cube_texture: models/models_draw_cube_texture.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
-
- models/models_first_person_maze: models/models_first_person_maze.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
- --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
-
- models/models_geometric_shapes: models/models_geometric_shapes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- models/models_heightmap: models/models_heightmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/heightmap.png@resources/heightmap.png
-
- models/models_loading: models/models_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
- --preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png
-
- models/models_loading_gltf: models/models_loading_gltf.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
-
- models/models_loading_m3d: models/models_loading_m3d.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
-
- models/models_loading_vox: models/models_loading_vox.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
- --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
- --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox
-
- models/models_mesh_generation: models/models_mesh_generation.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- models/models_mesh_picking: models/models_mesh_picking.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file models/resources/models/obj/turret.obj@resources/models/obj/turret.obj \
- --preload-file models/resources/models/obj/turret_diffuse.png@resources/models/obj/turret_diffuse.png
-
- models/models_orthographic_projection: models/models_orthographic_projection.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- models/models_point_rendering: models/models_point_rendering.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- models/models_skybox: models/models_skybox.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 \
- --preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
- --preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
- --preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
- --preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
- --preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs
-
- models/models_waving_cubes: models/models_waving_cubes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
- --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
-
-
- # Compile SHADER examples
- shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
- --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
- --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
-
- shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \
- --preload-file shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \
- --preload-file shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \
- --preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \
- --preload-file shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \
- --preload-file shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \
- --preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \
- --preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \
- --preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \
- --preload-file shaders/resources/old_car_n.png@resources/old_car_n.png \
- --preload-file shaders/resources/old_car_e.png@resources/old_car_e.png \
- --preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \
- --preload-file shaders/resources/road_a.png@resources/road_a.png \
- --preload-file shaders/resources/road_mra.png@resources/road_mra.png \
- --preload-file shaders/resources/road_n.png@resources/road_n.png
-
- shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
- --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
- --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
-
- shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
- --preload-file shaders/resources/shaders/glsl330/gbuffer.vs@resources/shaders/glsl330/gbuffer.vs \
- --preload-file shaders/resources/shaders/glsl330/gbuffer.fs@resources/shaders/glsl330/gbuffer.fs \
- --preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs \
- --preload-file shaders/resources/shaders/glsl330/deferred_shading.fs@resources/shaders/glsl330/deferred_shading.fs
-
- shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
-
- shaders/shaders_fog: shaders/shaders_fog.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
- --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
- --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
-
- shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \
- --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
-
- shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
- --preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
-
- shaders/shaders_julia_set: shaders/shaders_julia_set.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
-
- shaders/shaders_lightmap: shaders/shaders_lightmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \
- --preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
- --preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \
- --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
- --preload-file shaders/resources/spark_flame.png@resources/spark_flame.png
-
- shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
- --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
-
- shaders/shaders_model_shader: shaders/shaders_model_shader.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
- --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
- --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
-
- shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
-
- shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
-
- shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file shaders/resources/models/church.obj@resources/models/church.obj \
- --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
- --preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100
-
- shaders/shaders_raymarching: shaders/shaders_raymarching.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
-
- shaders/shaders_shadowmap: shaders/shaders_shadowmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \
- --preload-file shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \
- --preload-file shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \
- --preload-file shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \
- --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb
-
- shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
- --preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
- --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
-
- shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/plasma.png@resources/plasma.png \
- --preload-file shaders/resources/mask.png@resources/mask.png \
- --preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs
-
- shaders/shaders_spotlight: shaders/shaders_spotlight.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/raysan.png@resources/raysan.png \
- --preload-file shaders/resources/shaders/glsl100/spotlight.fs@resources/shaders/glsl100/spotlight.fs
-
- shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/cubes_panning.fs@resources/shaders/glsl100/cubes_panning.fs
-
- shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
- --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
-
- shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \
- --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
-
- shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/space.png@resources/space.png \
- --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
-
- shaders/shaders_write_depth: shaders/shaders_write_depth.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
-
- shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
- --preload-file shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \
- --preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \
- --preload-file shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs
-
-
- # Compile AUDIO examples
- audio/audio_mixed_processor: audio/audio_mixed_processor.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file audio/resources/country.mp3@resources/country.mp3 \
- --preload-file audio/resources/coin.wav@resources/coin.wav
-
- audio/audio_module_playing: audio/audio_module_playing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file audio/resources/mini1111.xm@resources/mini1111.xm
-
- audio/audio_music_stream: audio/audio_music_stream.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file audio/resources/country.mp3@resources/country.mp3
-
- audio/audio_raw_stream: audio/audio_raw_stream.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864
-
- audio/audio_sound_loading: audio/audio_sound_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file audio/resources/sound.wav@resources/sound.wav \
- --preload-file audio/resources/target.ogg@resources/target.ogg
-
- audio/audio_sound_multi: audio/audio_sound_multi.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file audio/resources/sound.wav@resources/sound.wav
-
- audio/audio_stream_effects: audio/audio_stream_effects.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
- --preload-file audio/resources/country.mp3@resources/country.mp3
-
-
- # Compile OTHERS examples
- others/easings_testbed: others/easings_testbed.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- others/embedded_files_loading: others/embedded_files_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- others/raylib_opengl_interop:
- $(info Skipping_others_raylib_opengl_interop)
-
- others/raymath_vector_angle: others/raymath_vector_angle.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
- others/rlgl_compute_shader:
- $(info Skipping_others_rlgl_compute_shader)
-
- others/rlgl_standalone:
- $(info Skipping_others_rlgl_standalone)
-
- # Clean everything
- clean:
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- del *.o *.exe /s
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- find . -type f -executable -delete
- rm -fv *.o
- endif
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -delete
- rm -f *.o
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_DRM)
- find . -type f -executable -delete
- rm -fv *.o
- endif
- ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
- del *.o *.html *.js
- endif
- @echo Cleaning done
-
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