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  1. /*******************************************************************************************
  2. *
  3. * raylib [textures] example - Texture loading and drawing a part defined by a rectangle
  4. *
  5. * This example has been created using raylib 1.3 (www.raylib.com)
  6. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  7. *
  8. * Copyright (c) 2014 Ramon Santamaria (@raysan5)
  9. *
  10. ********************************************************************************************/
  11. #include "raylib.h"
  12. #define MAX_FRAME_SPEED 15
  13. #define MIN_FRAME_SPEED 1
  14. int main(void)
  15. {
  16. // Initialization
  17. //--------------------------------------------------------------------------------------
  18. const int screenWidth = 800;
  19. const int screenHeight = 450;
  20. InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
  21. // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
  22. Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
  23. Vector2 position = { 350.0f, 280.0f };
  24. Rectangle frameRec = { 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height };
  25. int currentFrame = 0;
  26. int framesCounter = 0;
  27. int framesSpeed = 8; // Number of spritesheet frames shown by second
  28. SetTargetFPS(60); // Set our game to run at 60 frames-per-second
  29. //--------------------------------------------------------------------------------------
  30. // Main game loop
  31. while (!WindowShouldClose()) // Detect window close button or ESC key
  32. {
  33. // Update
  34. //----------------------------------------------------------------------------------
  35. framesCounter++;
  36. if (framesCounter >= (60/framesSpeed))
  37. {
  38. framesCounter = 0;
  39. currentFrame++;
  40. if (currentFrame > 5) currentFrame = 0;
  41. frameRec.x = (float)currentFrame*(float)scarfy.width/6;
  42. }
  43. if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
  44. else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
  45. if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
  46. else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
  47. //----------------------------------------------------------------------------------
  48. // Draw
  49. //----------------------------------------------------------------------------------
  50. BeginDrawing();
  51. ClearBackground(RAYWHITE);
  52. DrawTexture(scarfy, 15, 40, WHITE);
  53. DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
  54. DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
  55. DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
  56. DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
  57. DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
  58. for (int i = 0; i < MAX_FRAME_SPEED; i++)
  59. {
  60. if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
  61. DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
  62. }
  63. DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture
  64. DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
  65. EndDrawing();
  66. //----------------------------------------------------------------------------------
  67. }
  68. // De-Initialization
  69. //--------------------------------------------------------------------------------------
  70. UnloadTexture(scarfy); // Texture unloading
  71. CloseWindow(); // Close window and OpenGL context
  72. //--------------------------------------------------------------------------------------
  73. return 0;
  74. }