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  1. /*******************************************************************************************
  2. *
  3. * raylib [audio] example - Sound loading and playing
  4. *
  5. * NOTE: This example requires OpenAL Soft library installed
  6. *
  7. * This example has been created using raylib 1.0 (www.raylib.com)
  8. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  9. *
  10. * Copyright (c) 2014 Ramon Santamaria (@raysan5)
  11. *
  12. ********************************************************************************************/
  13. #include "raylib.h"
  14. int main()
  15. {
  16. // Initialization
  17. //--------------------------------------------------------------------------------------
  18. int screenWidth = 800;
  19. int screenHeight = 450;
  20. InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
  21. InitAudioDevice(); // Initialize audio device
  22. Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
  23. Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
  24. SetTargetFPS(60);
  25. //--------------------------------------------------------------------------------------
  26. // Main game loop
  27. while (!WindowShouldClose()) // Detect window close button or ESC key
  28. {
  29. // Update
  30. //----------------------------------------------------------------------------------
  31. if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
  32. if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
  33. //----------------------------------------------------------------------------------
  34. // Draw
  35. //----------------------------------------------------------------------------------
  36. BeginDrawing();
  37. ClearBackground(RAYWHITE);
  38. DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
  39. DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
  40. EndDrawing();
  41. //----------------------------------------------------------------------------------
  42. }
  43. // De-Initialization
  44. //--------------------------------------------------------------------------------------
  45. UnloadSound(fxWav); // Unload sound data
  46. UnloadSound(fxOgg); // Unload sound data
  47. CloseAudioDevice(); // Close audio device
  48. CloseWindow(); // Close window and OpenGL context
  49. //--------------------------------------------------------------------------------------
  50. return 0;
  51. }