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- /*******************************************************************************************
- *
- * raylib [text] example - Sprite font loading
- *
- * Loaded sprite fonts have been generated following XNA SpriteFont conventions:
- * - Characters must be ordered starting with character 32 (Space)
- * - Every character must be contained within the same Rectangle height
- * - Every character and every line must be separated the same distance
- * - Rectangles must be defined by a MAGENTA color background
- *
- * If following this constraints, a font can be provided just by an image,
- * this is quite handy to avoid additional information files (like BMFonts use).
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading");
-
- const char msg1[50] = "THIS IS A custom SPRITE FONT...";
- const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
- const char msg3[50] = "...and a THIRD one! GREAT! :D";
-
- // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading
- Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
- Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
-
- Vector2 fontPosition1 = { screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2,
- screenHeight/2 - font1.baseSize/2 - 80 };
-
- Vector2 fontPosition2 = { screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2,
- screenHeight/2 - font2.baseSize/2 - 10 };
-
- Vector2 fontPosition3 = { screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2,
- screenHeight/2 - font3.baseSize/2 + 50 };
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update variables here...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
- DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
- DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadFont(font1); // Font unloading
- UnloadFont(font2); // Font unloading
- UnloadFont(font3); // Font unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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