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- /*******************************************************************************************
- *
- * raylib [text] example - Font selector
- *
- * This example has been created using raylib 1.3 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2015 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont fonts[8]; // SpriteFont array
-
- fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading
- fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading
- fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading
- fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading
- fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading
- fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading
- fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading
- fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading
-
- int currentFont = 0; // Selected font
-
- Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
-
- const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback",
- "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" };
-
- const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text
-
- Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
-
- Vector2 mousePoint;
-
- Color btnNextOutColor = DARKBLUE; // Button color (outside line)
- Color btnNextInColor = SKYBLUE; // Button color (inside)
-
- int framesCounter = 0; // Useful to count frames button is 'active' = clicked
-
- int positionY = 180; // Text selector and button Y position
-
- Rectangle btnNextRec = { 673, positionY, 109, 44 }; // Button rectangle (useful for collision)
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
-
- // Keyboard-based font selection (easy)
- if (IsKeyPressed(KEY_RIGHT))
- {
- if (currentFont < 7) currentFont++;
- }
-
- if (IsKeyPressed(KEY_LEFT))
- {
- if (currentFont > 0) currentFont--;
- }
-
- if (IsKeyPressed('0')) currentFont = 0;
- else if (IsKeyPressed('1')) currentFont = 1;
- else if (IsKeyPressed('2')) currentFont = 2;
- else if (IsKeyPressed('3')) currentFont = 3;
- else if (IsKeyPressed('4')) currentFont = 4;
- else if (IsKeyPressed('5')) currentFont = 5;
- else if (IsKeyPressed('6')) currentFont = 6;
- else if (IsKeyPressed('7')) currentFont = 7;
-
- // Mouse-based font selection (NEXT button logic)
- mousePoint = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePoint, btnNextRec))
- {
- // Mouse hover button logic
- if (framesCounter == 0)
- {
- btnNextOutColor = DARKPURPLE;
- btnNextInColor = PURPLE;
- }
-
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- framesCounter = 20; // Frames button is 'active'
- btnNextOutColor = MAROON;
- btnNextInColor = RED;
- }
- }
- else
- {
- // Mouse not hover button
- btnNextOutColor = DARKBLUE;
- btnNextInColor = SKYBLUE;
- }
-
- if (framesCounter > 0) framesCounter--;
-
- if (framesCounter == 1) // We change font on frame 1
- {
- currentFont++;
- if (currentFont > 7) currentFont = 0;
- }
-
- // Text measurement for better positioning on screen
- textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1);
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY);
- DrawLine(120, 120, 680, 120, DARKGRAY);
-
- DrawRectangle(18, positionY, 644, 44, DARKGRAY);
- DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY);
- DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK);
- DrawText("< >", 610, positionY + 8, 30, BLACK);
-
- DrawRectangleRec(btnNextRec, btnNextOutColor);
- DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor);
- DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor);
-
- DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2,
- 260 + (70 - textSize.y)/2 }, fonts[currentFont].baseSize*3,
- 1, colors[currentFont]);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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