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  1. /*******************************************************************************************
  2. *
  3. * raylib [textures] example - Texture loading and drawing a part defined by a rectangle
  4. *
  5. * This example has been created using raylib 1.3 (www.raylib.com)
  6. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  7. *
  8. * Copyright (c) 2014 Ramon Santamaria (@raysan5)
  9. *
  10. ********************************************************************************************/
  11. #include "raylib.h"
  12. int main()
  13. {
  14. // Initialization
  15. //--------------------------------------------------------------------------------------
  16. int screenWidth = 800;
  17. int screenHeight = 450;
  18. InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
  19. // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
  20. Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
  21. Vector2 position = { 350.0f, 240.0f };
  22. Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
  23. int currentFrame = 0;
  24. //--------------------------------------------------------------------------------------
  25. // Main game loop
  26. while (!WindowShouldClose()) // Detect window close button or ESC key
  27. {
  28. // Update
  29. //----------------------------------------------------------------------------------
  30. if (IsKeyPressed(KEY_RIGHT))
  31. {
  32. currentFrame++;
  33. if (currentFrame > 6) currentFrame = 0;
  34. frameRec.x = currentFrame*guybrush.width/7;
  35. }
  36. //----------------------------------------------------------------------------------
  37. // Draw
  38. //----------------------------------------------------------------------------------
  39. BeginDrawing();
  40. ClearBackground(RAYWHITE);
  41. DrawTexture(guybrush, 35, 40, WHITE);
  42. DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
  43. DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
  44. DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
  45. DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
  46. DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
  47. DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
  48. DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
  49. DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
  50. EndDrawing();
  51. //----------------------------------------------------------------------------------
  52. }
  53. // De-Initialization
  54. //--------------------------------------------------------------------------------------
  55. UnloadTexture(guybrush); // Texture unloading
  56. CloseWindow(); // Close window and OpenGL context
  57. //--------------------------------------------------------------------------------------
  58. return 0;
  59. }