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Update pbr.fs

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Ray 2 周前
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      examples/shaders/resources/shaders/glsl100/pbr.fs

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@ -24,7 +24,6 @@ varying vec3 fragNormal;
varying vec4 shadowPos;
varying mat3 TBN;
// Input uniform values
uniform int numOfLights;
uniform sampler2D albedoMap;

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