Ray
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examples/shaders/resources/shaders/glsl100/pbr.fs
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@ -24,7 +24,6 @@ varying vec3 fragNormal; |
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varying vec4 shadowPos; |
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varying vec4 shadowPos; |
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varying mat3 TBN; |
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varying mat3 TBN; |
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// Input uniform values |
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// Input uniform values |
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uniform int numOfLights; |
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uniform int numOfLights; |
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uniform sampler2D albedoMap; |
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uniform sampler2D albedoMap; |
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