|  |  | @ -1,11 +1,11 @@ | 
		
	
		
			
			|  |  |  | #version 100 | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Input vertex attributes | 
		
	
		
			
			|  |  |  | attribute  vec3 vertexPosition; | 
		
	
		
			
			|  |  |  | attribute  vec2 vertexTexCoord; | 
		
	
		
			
			|  |  |  | attribute  vec3 vertexNormal; | 
		
	
		
			
			|  |  |  | attribute  vec3 vertexTangent; | 
		
	
		
			
			|  |  |  | attribute  vec4 vertexColor; | 
		
	
		
			
			|  |  |  | attribute vec3 vertexPosition; | 
		
	
		
			
			|  |  |  | attribute vec2 vertexTexCoord; | 
		
	
		
			
			|  |  |  | attribute vec3 vertexNormal; | 
		
	
		
			
			|  |  |  | attribute vec3 vertexTangent; | 
		
	
		
			
			|  |  |  | attribute vec4 vertexColor; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Input uniform values | 
		
	
		
			
			|  |  |  | uniform mat4 mvp; | 
		
	
	
		
			
				|  |  | @ -72,4 +72,4 @@ void main() | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Calculate final vertex position | 
		
	
		
			
			|  |  |  | gl_Position = mvp * vec4(vertexPosition, 1.0); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } |