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Update pbr.fs
pull/4561/head
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examples/shaders/resources/shaders/glsl100/pbr.fs
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examples/shaders/resources/shaders/glsl100/pbr.fs
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@ -24,7 +24,6 @@ varying vec3 fragNormal;
varying
vec4
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h
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;
varying
mat3
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;
//
Input
uniform
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u
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uniform
int
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f
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i
g
h
t
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;
uniform
sampler2D
a
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b
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o
M
a
p
;
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