|  |  | @ -68,8 +68,18 @@ int main() | 
		
	
		
			
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			|  |  |  | Begin3dMode(camera); | 
		
	
		
			
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			|  |  |  | DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); | 
		
	
		
			
			|  |  |  | DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); | 
		
	
		
			
			|  |  |  | if (collision) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED); | 
		
	
		
			
			|  |  |  | DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON); | 
		
	
		
			
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			|  |  |  | DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | else | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY); | 
		
	
		
			
			|  |  |  | DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | DrawRay(ray, MAROON); | 
		
	
		
			
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