Ray
9668f546d3
Example shader correction
7 years ago
Ray
20d205cae5
Working on examples...
8 years ago
Ray
dd4dd0e87d
Reorganize examples folder
8 years ago
raysan5
478d3cbb79
Added standard shader for testing
8 years ago
raysan5
c4922c9e88
Reorganize shaders to respective folders
9 years ago
raysan5
bc08271da3
Updated shaders with comments
9 years ago
raysan5
78b502b0bf
Folders rename for consistency on shaders version
9 years ago
raysan5
fb6ef2c2f4
Vertex shaders optimization
9 years ago
raysan5
b1a90a7f91
Added some useful postprocessing shaders
Shaders come in two flavours:
- shaders/gl330: OpenGL 3.3+ (Windows, Linux, OSX)
- shaders/gles100: OpenGL ES 2.0 (Android, RPI, HTML5)
9 years ago
raysan5
9a578c5962
Added shaders examples resources
9 years ago
raysan5
eae98e1c34
Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
10 years ago