Ray
f4f3325e1e
REXM: RENAME: example: `shaders_spotlight` --> `shaders_spotlight_rendering`
4 月之前
Ray
11ca32493a
REXM: RENAME: example: `shaders_lightmap` --> `shaders_lightmap_rendering`
4 月之前
Ray
07070b81e8
REXM: RENAME: example: `shaders_shadowmap` --> `shaders_shadowmap_rendering`
4 月之前
Ray
6afc608477
REXM: RENAME: example: `shaders_normal_map` --> `shaders_normalmap_rendering`
4 月之前
Ray
4cf4c6645e
REXM: RENAME: example: `shaders_hybrid_render` --> `shaders_hybrid_rendering`
4 月之前
Ray
14bef50464
REXM: RENAME: example: `shaders_deferred_render` --> `shaders_deferred_rendering`
4 月之前
Ray
ab3e99fd30
REXM: RENAME: example: `models_cubicmap` --> `models_cubicmap_rendering`
4 月之前
Ray
463d069eff
REXM: RENAME: example: `models_heightmap` --> `models_heightmap_rendering`
4 月之前
Ray
b67e7ffc44
REXM: RENAME: example: `shapes_draw_circle_sector` --> `shapes_circle_sector_drawing`
4 月之前
Ray
16fbca2e8b
REXM: RENAME: example: `shapes_draw_rectangle_rounded` --> `shapes_rounded_rectangle_drawing`
4 月之前
Ray
1bbd4c3566
REXM: RENAME: example: `shapes_draw_ring` --> `shapes_ring_drawing`
4 月之前
Ray
c0234e5e3d
REXM: RENAME: example: `textures_sprite_anim` --> `textures_sprite_animation`
4 月之前
Ray
fb42819eab
Added project to folder in solution
4 月之前
Ray
d418704c0b
REXM: Update examples collection
4 月之前
Ray
e21093d434
REXM: RENAME: example: `core_input_gestures_web` --> `core_input_gestures_testbed`
4 月之前
Ray
c17f82a78c
REMOVED: `core_basic_window_web`
The example is not following examples conventions and it will be moved to `others` with a new name
4 月之前
Ray
d97e0a8ac7
REXM: RENAME: example: `shaders_texture_drawing` --> `shaders_texture_rendering`
4 月之前
Ray
41dee9e9f9
REXM: RENAME: example: `shaders_fog` --> `shaders_fog_rendering`
4 月之前
Ray
3cbe911613
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
4 月之前
Ray
b17936de22
REXM: RENAME: example: `models_billboard` --> `models_billboard_rendering`
4 月之前
Ray
1008066644
Removed `core_loading_thread` project
4 月之前
Ray
a7e62e73d8
REXM: REMOVE: example: `core_loading_thread`
This example was POSIX only and had some special requirements for web, it made it more difficult to be managed from collection standard examples format.
It will be re-added in the `others` category, that is not processed for web.
4 月之前
Ray
5cbe013273
REXM: RENAME: example: `models_skybox` --> `models_skybox_rendering`
4 月之前
Ray
d8ee8a45c4
REXM: RENAME: example: `textures_draw_tiled` --> `textures_tiled_drawing`
4 月之前
Ray
33327760f1
REXM: RENAME: example: `text_draw_3d` --> `text_3d_drawing`
4 月之前
Ray
785ad4015c
REXM: RENAME: example: `textures_polygon` --> `textures_polygon_drawing`
4 月之前
Ray
cadd28e5a0
REXM: RENAME: example: `text_raylib_fonts` -> `text_sprite_fonts`
4 月之前
Ray
64d6a90d48
REXM: RENAME: example: `text_unicode` --> `text_unicode_emojis`
4 月之前
Ray
b6ae380260
REVIEWED: Examples comments, consistent code sections
4 月之前
Ray
e18d167c8f
REVIEWED: New examples added renaming, avoid duplicated .sln GUIDs
4 月之前
JohnnyCena123
0e73e0ea64
reviewed ALL non-external files to follow raylib's convention of no spaces around / or * ( #5153 )
4 月之前
Ray
47db1da9ea
REXM: RENAMED: example: `core_3d_fps_controller` to `core_3d_camera_fps`
4 月之前
Ray
4d0c3affaa
REXM: Update examples and lists
5 月之前
alexander-nichols
5d9c8c365e
[build] Fixed VS2022 broken build
Fixed bad references to shaders_normalmap in the project raylib\projects\VS2022\examples\shaders_normal_map.vcxproj
Changed GUID for shaders_normal_map as it coincided with that for core_3d_fps_controller {6B1A933E-71B8-4C1F-9E79-02D98830E671}
5 月之前
Ray
a8dfd9db76
REXM: RENAMED: `shaders_normalmap` --> `shaders_normal_map`
5 月之前
Ray
afdc7972d6
REXM: Automatic validation and update of examples
5 月之前
Ray
f0131f6ee6
Added missing project to solution
5 月之前
Ray
601091b69e
Update raylib.sln
5 月之前
Ray
388bc5075e
Update raylib.sln
5 月之前
Ray
6792e6e2dd
Updated required files for new example: `shaders_normalmap`
5 月之前
Ray
ff1087480c
ADDED: New projects to VS2022 solution
5 月之前
Ray
b3513e4719
ADDED: Missing example VS2022 projects
5 月之前
jestarray
296e3af470
add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments
7 月之前
Duy Tran
f0de896f36
cmake: replace custom variable with built-in one
8 月之前
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
9 月之前
Jeffery Myers
0b37251fbd
Remove duplicate resource file
9 月之前
Ray
cc5739a6d7
REVIEWED: Some PRs formating
9 月之前
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
10 月之前
Jonathan Marler
af16f7823a
Improve description of RestoreWindow
Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
9 月之前
luis605
8ec52e3b25
Added example to build system
10 月之前