raysan5
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41e49c5a6e
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Remove CMakeList
Working on an updated version...
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8 years ago |
raysan5
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5d46c27cd5
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Update resource file for raylib 1.6
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8 years ago |
raysan5
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6d1b712a96
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Reviewed modules comments
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8 years ago |
raysan5
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9d3ad52160
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Removed byte typedef
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8 years ago |
Ray
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4123233f78
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Merge pull request #192 from raysan5/develop
Integrate Develop branch
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8 years ago |
Ray
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a3d71dd58d
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Updated for raylib 1.6
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8 years ago |
Ray
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2b50440a77
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Review ROADMAP
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8 years ago |
Ray
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9fb6eda5f1
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Improved text measurement
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8 years ago |
Ray
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38df2cad25
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Improved text measurement
Still not working correctly, font offsets are not considered
correctly...
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8 years ago |
Ray
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4245237892
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Corrected SIGSEV bug
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8 years ago |
Ray
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773b0b6bc0
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Update ROADMAP.md
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8 years ago |
raysan5
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66d22acfb3
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Improve text example
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8 years ago |
raysan5
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aa945055fa
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Corrected issue on chars drawing
Support by default unordered charsets
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8 years ago |
raysan5
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ca96122a7b
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Raspberry Pi custom gamepad axis
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8 years ago |
raysan5
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ed4fdfdaf8
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Example tweak
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8 years ago |
raysan5
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3be81b01d7
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Brand new gamepad example
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8 years ago |
raysan5
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f2d61d4d43
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Improved gamepad support on Raspberry Pi
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8 years ago |
Ray
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f16f39e8aa
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code tweaks to avoid some warnings
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8 years ago |
victorfisac
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80f6b2f963
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Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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8 years ago |
raysan5
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64f67f6e9f
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Improved gamepad support
new function: GetGamepadAxisCount()
new function: IsGamepadName()
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8 years ago |
raysan5
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6d3b11ef91
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Support unordered charset, neither fixed first char
Still requires some testing...
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8 years ago |
raysan5
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3393fda384
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Improve TTF loading
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8 years ago |
raysan5
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673dcf9436
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Comments tweaks
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8 years ago |
raysan5
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cc917fbac6
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Improve SpriteFont support
LoadSpriteFontTTF() - TTF font loading with custom parameters
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8 years ago |
raysan5
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16101ce3d8
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Reorganize defines check
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8 years ago |
raysan5
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836d3341a5
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Renamed OpenAL32 dll library
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8 years ago |
raysan5
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988d39029f
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Support textures filtering
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8 years ago |
raysan5
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43fd9ffe08
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Tweak to avoid warnings
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8 years ago |
raysan5
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02842a3e2f
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Review gamepad inputs
Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
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8 years ago |
raysan5
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4ff98f34bb
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Function to set texture parameters -IN PROGRESS-
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8 years ago |
raysan5
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5c80f65082
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Funtions added to set texture parameters
SetTextureFilter()
SetTextureWrap()
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8 years ago |
raysan5
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137057f499
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Function added: GenSpriteFont()
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8 years ago |
raysan5
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6d34adbd60
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Improving sprite fonts support...
Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
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8 years ago |
raysan5
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1142d4edae
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Force threads to finish on CloseWindow()
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8 years ago |
Ray
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b8ce680511
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Improved Android support
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8 years ago |
raysan5
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0ce7f0c409
|
Some work on multiple inputs...
- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
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8 years ago |
raysan5
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d5e0f4e84e
|
Added notes on vr tracking -> camera update
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8 years ago |
Ray
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8f60996b64
|
Corrected some warnings
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8 years ago |
Ray
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a9315fc422
|
Merge pull request #189 from raysan5/develop
Develop branch integration
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8 years ago |
Ray
|
1c05017548
|
Added OpenAL static library
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8 years ago |
Ray
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9e285d8dc3
|
Updated gamepad system with extra check
Avoid out-of-bounds situation with button array
|
8 years ago |
Ray
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98d7a10c08
|
Improved gamepad system
- Support up to 4 gamepads
- Unified system between platforms
- Corrected some bugs
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8 years ago |
Ray
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4a3ed6d73c
|
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
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8 years ago |
Ray
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b3bc4b21d1
|
Working on better gamepad support
|
8 years ago |
raysan5
|
76a67a149e
|
Added new wave functions to lua binding
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8 years ago |
Ray
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97e3277d58
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Updated standard shader
Corrects weird artifacts on web
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8 years ago |
raysan5
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648676f46b
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Update examples to new camera system
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8 years ago |
raysan5
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5fecf5c088
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Review UpdateVrTracking() and rlglLoadRenderTexture()
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8 years ago |
raysan5
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c384b375df
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Tweak to avoid warning
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8 years ago |
raysan5
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b1651baea5
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Added support for FLAC audio loading/streaming
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8 years ago |