raysan5
4e43192561
Review latest PR
6年前
arvyy
97101d1003
Add screen->world and world->screen functions for 2D; add extended camera2D example ( #947 )
6年前
raysan5
37bb8e9554
UpdateModelAnimation() - Added security check
6年前
raysan5
41732bebe8
Formatting tweak
6年前
raysan5
e2183f0b99
Update version in case no config.h is being used
6年前
raysan5
f565ff018e
REMOVED: FLAG_SHOW_LOGO
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
6年前
raysan5
8241dcf80b
Review models loading, memory initialization
6年前
raysan5
c661cad692
Review all RL_CALLOC() calls
All data should be properly initialized by now
6年前
raysan5
37a6f12037
Unload model shaders and textures
They are not automatically unloaded when unloading the model!
6年前
raysan5
addbd88833
Expose scissor functionality
6年前
Zatherz
8e86f3586d
IsAudioBufferProcessed -> IsAudioStreamProcessed ( #951 )
It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
6年前
Ray
e67c842faa
Tweak on atlas size computing
Some generated fonts were not fitting the image...
6年前
Ray
061294e4d1
Update miniaudio.h
6年前
raysan5
20fa362700
Review comment
6年前
raysan5
20257f3e49
Uniform initialization not supported on GLSL 100
6年前
raysan5
3db13edd89
Support mouse cursor on RPI native
Reduced bunnymark limits
6年前
raysan5
a727f5768f
Review OpenGL ES 2.0 extensions check
6年前
raysan5
bf0db83134
Merge branch 'master' of https://github.com/raysan5/raylib
6年前
raysan5
ef3b01dffc
RPI: Corrected issue when creating 3d projection view
6年前
Ray
64575e711b
Update README.md
6年前
Ray
3414910809
Update README.md
6年前
Ray
2f42b0ce85
REVIEW: TextSplit()
Just adding a security check
6年前
Colday96
12bcdb977a
Update shapes.c for smoother collision detection ( #946 )
By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
6年前
Ray
973d32f9a7
Reviewed issue #943
6年前
Ray
049a1c8f6d
Merge branch 'master' of https://github.com/raysan5/raylib
6年前
Ray
4b79f63d07
new example: shaders_fog
6年前
Oraoto
7ebcd06652
Fix uninitialized vboId in GenMeshHeightmap ( #949 )
6年前
Ray
ce8d7042c6
PR formatting review
6年前
arvyy
d8b8c0f3fc
change Camera2D behavior ( #945 )
6年前
raysan5
c387bc586d
RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
Renamed for consistency with similar functions
6年前
raysan5
c629b16ebc
Corrected issue on compressed textures data size
6年前
raysan5
cef1e6e2e2
Added notes about vertex order
6年前
raysan5
740834bb83
REVIEW: GetDirectoryPath() and GetPrevDirectoryPath()
6年前
Wayde Reitsma
2c2ccadd32
Small fix in GetMouseY ( #940 )
6年前
chriscamacho
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
6年前
Ray
e6e48675cc
Formating tweaks
6年前
raysan5
108f7f6fee
Corrected small issue on miniaudio
ONly Neon processors
6年前
raysan5
2234158049
Merge branch 'master' of https://github.com/raysan5/raylib
6年前
raysan5
3ebc55fdfe
Reviewed comment
6年前
Kevin Yonan
084fb31186
Removing '__RemoveNode' ( #935 )
Replaced '__RemoveNode' as it was causing invalid memory accesses with regular doubly linked list deletion algorithm.
Replaced double pointer iterator in 'MemPoolAlloc' with single pointer iterator.
Fixed undefined variables errors in 'MemPoolFree' for the freelist bucket.
6年前
chriscamacho
2d5cc5ddbf
fixed xmloader bug, user must free model shaders and textures as they might be shared ( #933 )
6年前
Michael Vetter
f3555a1016
Fix memleak in physics_restitution example ( #932 )
6年前
Michael Vetter
5f1990e044
Fix build caused by GetImageAlphaBorder() ( #931 )
Fix build failure introduced in 2a913b6587
6年前
Ray
3d46297cc1
Update external libraries
6年前
Ray
439e73a8ec
Change raylib version to 2.6-dev
6年前
Ray
3d5fa81bf2
WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
6年前
Ray
2a913b6587
ADDED: GetImageAlphaBorder()
6年前
Ray
042499188c
ADDED: DirectoryExists() and GetPrevDirectoryPath()
6年前
Ray
b354c10072
ADDED: DirectoryExists()
ADDED: GetPrevDirectoryPath()
6年前
Michael Vetter
6267fd1865
Fix memory leak in LoadGLTF() ( #929 )
Free texturePath in LoadGLTF()
6年前