Ray
51db3b589d
Review function name on RAUDIO_STANDALONE
5 年之前
Ray
b18940d3c6
Remove spaces
5 年之前
Ray
3f25c52a29
Some security checks in case music is not properly loaded
5 年之前
Ray
39e73ccc4d
[text] TextLength() security check
5 年之前
Ray
df4b55d657
Comment fprintf() calls
5 年之前
Ray
80dbbef0f5
Update Notepad++ intellisense
5 年之前
Ray
23b75281ad
Add function prototype
5 年之前
Ray
91b2dc2aa9
[raudio] ADDED: SetAudioStreamBufferSizeDefault()
There could be some cases where we need to define the internal audio buffer size, now it's possible.
RENAMED: InitAudioBuffer() to LoadAudioBuffer()
RENAMED: CloseAudioBuffer() to UnloadAudioBuffer()
Renamed some defines and reviewed some comments.
5 年之前
Ray
7459a5c6ef
Remove "No Audio Buffer" traces
5 年之前
Ray
8820baf5cc
Update miniaudio.h
5 年之前
Ray
3b3e163c48
[raudio] Corrected issue with OGG sound loading
5 年之前
Ray
83fb4613c1
Review some RPI issues
5 年之前
Ray
1b20182d33
Updated periodSize reference
5 年之前
Ray
7dfe42d6d0
Trace log comment review
5 年之前
Ray
55f0647213
[core] Avoid pixel bleeding issue on MSAA
5 年之前
Ray
484c6b360f
Reviewed Cppcheck issues #1098
5 年之前
SasLuca
dec85f741a
Fixed memory leaks in textures.c ( #1097 )
5 年之前
Ray
87d5b51256
REVIEWED: GetDirectoryPath()
Check if provided path is a full path containing system root letter: C:\
5 年之前
Ray
aa3b413390
SUPPORT_HALFBUSY_WAIT_LOOP
5 年之前
Ray
ee43a14f19
Update CHANGELOG
5 年之前
raysan5
64c23f8477
REVIEWED: VS2017.UWP project
It seems there is some problem on drawing... :(
5 年之前
raysan5
49145e90a2
Remove spacing
5 年之前
raysan5
28e12a6c6a
[raudio] Update to latest miniaudio 0.10
5 年之前
raysan5
131132f17d
Minor tweaks
5 年之前
raysan5
884e868e92
Review DEBUG trace log and custom allocators
Not exposing some data structures
5 年之前
raysan5
eb2483338f
REVIEWED: Makefile, examples clean target #1087
5 年之前
raysan5
becd3c3831
REVIEWED: GenMeshCylinder(), solved issue #1088
5 年之前
raysan5
34fafb733f
Corrected issue with toupper() usage
5 年之前
raysan5
90c129fd61
Review some libc dependency comments
5 年之前
raysan5
9922160ab4
Minor tweaks
5 年之前
Ray
1d324d5496
Update CHANGELOG
5 年之前
Ray
03c38396f3
Update CHANGELOG
5 年之前
Ray
85cecb2aae
Update CHANGELOG for raylib 3.0 -WIP-
5 年之前
Ray
d15b93839b
Update ROADMAP.md
5 年之前
Ray
b06497cad6
Update BINDINGS.md
5 年之前
Ray
f632e32100
Corrected typo
5 年之前
Ray
52a6d756f4
Added raylib-chibi binding
5 年之前
Ray
f4ca5b378a
Review missing include
5 年之前
Ray
97054e4e0f
Review ALL games to raylib 3.0
5 年之前
Ray
86bdf60887
Corrected issue with TextToUpper() and TextToLower()
This issue was breaking multiple things...
5 年之前
Ray
4b4f052fea
Review game templates
5 年之前
Ray
2de92e3c07
Minor format tweaks
5 年之前
Ray
85e7856989
Update resource files
5 年之前
Ray
b4293edd70
Update GLFW to latest master
5 年之前
Ray
6c7685da3f
Update external libraries
5 年之前
Ray
ea40bda88c
Added func used in comments
5 年之前
Ray
1184db83f7
Review GetCurrentTime()
5 年之前
Ray
ca600b44a0
Update gestures.h
5 年之前
Ray
b5fe41f41a
Review libc dependencies and remove when possible
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:
- stdlib.h: primary dependency is for malloc() and free()
- stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
- string.h: just around 8 functions required
- math.h: just around 8 functions required
- others: 1-2 functions required for some other headers
5 年之前
Ray
3cd9e3896a
tweak
5 年之前