9252 コミット (5936a41af9da7013b93d6e3c0cd48f07ea8d9782)
 

作成者 SHA1 メッセージ 日付
  kin fuyuki 5936a41af9
remove unneeded math.h lol 2ヶ月前
  kin fuyuki 344dc3ae17
added GetMousePositionDesktop global mouse getter (good for clickthrough transparent windows) 2ヶ月前
  kin fuyuki 6815f9cb51
add global mouse getter (good for clickthrough transparent windows) 2ヶ月前
  Ray b9446863d7 REXM: RENAMED: `core_high_dpi` --> `core_highdpi_demo` 2ヶ月前
  Ray 13f9112d8c Update rcore_desktop_sdl.c 2ヶ月前
  Ray f16fb065ea Update rcore_template.c 2ヶ月前
  Ray 66392fe0ae REVIEWED: `rlGetPixelDataSize()`, correct compressed data size calculation per blocks #5416 2ヶ月前
  Ray 720dd22491 REVIEWED: `rlLoadTexture()`, un complete texture do to issue on mipmap loading #5416 2ヶ月前
  Ray ca578b8b08 Update raylib.sln 2ヶ月前
  Ray 4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 2ヶ月前
  Ray 6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356 2ヶ月前
  Ray 7553e9d586 REVIEWED: Gamepads on latest `SDL2 2.32.8` and `SDL3 3.3.6` #5403 2ヶ月前
  Ray 80ad96acc2 Fix #5413 2ヶ月前
  Ray 7a5e8aa3a5 Update rcore_android.c 2ヶ月前
  caszu 1c94e94873
[rcore] Implement `FLAG_WINDOW_ALWAYS_RUN` on Android (#5414) 2ヶ月前
  dtasada 33adda1983
fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 (#5415) 2ヶ月前
  Ray f031b2f4f4 Alignment with other platform backends, avoid unneeded includes 2ヶ月前
  Ray 1c7240a01d Revert "REVIEWED: Alignment with other platforms" 2ヶ月前
  Ray cf0d6fc664 REVIEWED: Alignment with other platforms 2ヶ月前
  Ray 615fc36eeb Fix #5406 2ヶ月前
  Ray cbe31759ab Fix #5405 2ヶ月前
  RANDRIA Luca d74556d35c
Modify text_words_alignment.c (#5411) 2ヶ月前
  ALONZO Robin 8d246fdaff
Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig (#5410) 2ヶ月前
  Ray a0fd5ab1d9 Update rmodels.c 2ヶ月前
  Ray 9a337f3b3b ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas 2ヶ月前
  Ray 5025009860 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions 2ヶ月前
  Kaluub 6f5cabf60c
Fix misleading example text. (#5409) 2ヶ月前
  Ray c96669e123 REVIEWED: Webpage reference comments starting with `REF:`, more consistent with `TODO:` and `NOTE:` comments 2ヶ月前
  Ray 9c04b1de82 REVIEWED: Store canvas name id at platform initialization 2ヶ月前
  Ray b465b4e2ea RENAMED: Variable names for consistency, `textLength` (length in bytes) vs `textSize` (measure in pixels) 2ヶ月前
  Ray 2853b28d6d REVIEWED: Avoid program crash if GPU data is tried to be loaded before `InitWindow()` #4751 2ヶ月前
  Jordi Santonja 8fa5f1fe2c
[examples] Fixed `shaders_game_of_life` for web (#5399) 2ヶ月前
  Jeffery Myers 6f7cd3a9ab
[core] Camera2d comment updates (#5401) 2ヶ月前
  github-actions[bot] ae438e804e rlparser: update raylib_api.* by CI 2ヶ月前
  Ray 2a566544d4 ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751 2ヶ月前
  Ray 71a35f661e Update rexm.c 2ヶ月前
  Ray 2d8e346945
Update update_examples.yml 2ヶ月前
  Ray f3f02b3e17 REXM: examples validation and update 2ヶ月前
  Ray dad93abcf8 REXM: Ignore some warnings on GCC/Clang 2ヶ月前
  Ray 5e8118daf2 Update shaders_game_of_life.c 2ヶ月前
  Ray bc2057345b REVIEWED: `GetRandomValue()`, explained the new approach to get more uniform random values range 2ヶ月前
  Marcos De La Torre f2a900a60d
[rcore] Fix modulo bias in `GetRandomValue()` (#5392) 2ヶ月前
  Ray 3adfde42f7 REVIEWED: `rlLoadTeexture()`, max mipmap levels to use #5400 2ヶ月前
  Ray 91ac3cc707 FIX: `LoadRandomSequence()`, using `GetRandomValue()` #5393 2ヶ月前
  Ray 19a1683641 REXM: Updated examples 2ヶ月前
  Gregory Mitchell be6007be93
fix: sha1 computation on messages longer than 31 bytes (#5397) 2ヶ月前
  JordSant efeccfef61
[examples] Add `textures_cellular_automata` (#5395) 2ヶ月前
  JordSant 366300aafe
[examples] Add `shaders_game_of_life` (#5394) 2ヶ月前
  Sebastian Pineda 215ad78d5b
Fix build.zig typos (#5390) 2ヶ月前
  Ray 8115b7e922 Update rmodels.c 2ヶ月前