raysan5
4e43192561
Review latest PR
6 年之前
arvyy
97101d1003
Add screen->world and world->screen functions for 2D; add extended camera2D example ( #947 )
6 年之前
raysan5
37bb8e9554
UpdateModelAnimation() - Added security check
6 年之前
raysan5
41732bebe8
Formatting tweak
6 年之前
raysan5
e2183f0b99
Update version in case no config.h is being used
6 年之前
raysan5
f565ff018e
REMOVED: FLAG_SHOW_LOGO
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
6 年之前
raysan5
8241dcf80b
Review models loading, memory initialization
6 年之前
raysan5
c661cad692
Review all RL_CALLOC() calls
All data should be properly initialized by now
6 年之前
raysan5
37a6f12037
Unload model shaders and textures
They are not automatically unloaded when unloading the model!
6 年之前
raysan5
addbd88833
Expose scissor functionality
6 年之前
Zatherz
8e86f3586d
IsAudioBufferProcessed -> IsAudioStreamProcessed ( #951 )
It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
6 年之前
Ray
e67c842faa
Tweak on atlas size computing
Some generated fonts were not fitting the image...
6 年之前
Ray
061294e4d1
Update miniaudio.h
6 年之前
raysan5
20fa362700
Review comment
6 年之前
raysan5
20257f3e49
Uniform initialization not supported on GLSL 100
6 年之前
raysan5
3db13edd89
Support mouse cursor on RPI native
Reduced bunnymark limits
6 年之前
raysan5
a727f5768f
Review OpenGL ES 2.0 extensions check
6 年之前
raysan5
bf0db83134
Merge branch 'master' of https://github.com/raysan5/raylib
6 年之前
raysan5
ef3b01dffc
RPI: Corrected issue when creating 3d projection view
6 年之前
Ray
64575e711b
Update README.md
6 年之前
Ray
3414910809
Update README.md
6 年之前
Ray
2f42b0ce85
REVIEW: TextSplit()
Just adding a security check
6 年之前
Colday96
12bcdb977a
Update shapes.c for smoother collision detection ( #946 )
By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
6 年之前
Ray
973d32f9a7
Reviewed issue #943
6 年之前
Ray
049a1c8f6d
Merge branch 'master' of https://github.com/raysan5/raylib
6 年之前
Ray
4b79f63d07
new example: shaders_fog
6 年之前
Oraoto
7ebcd06652
Fix uninitialized vboId in GenMeshHeightmap ( #949 )
6 年之前
Ray
ce8d7042c6
PR formatting review
6 年之前
arvyy
d8b8c0f3fc
change Camera2D behavior ( #945 )
6 年之前
raysan5
c387bc586d
RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
Renamed for consistency with similar functions
6 年之前
raysan5
c629b16ebc
Corrected issue on compressed textures data size
6 年之前
raysan5
cef1e6e2e2
Added notes about vertex order
6 年之前
raysan5
740834bb83
REVIEW: GetDirectoryPath() and GetPrevDirectoryPath()
6 年之前
Wayde Reitsma
2c2ccadd32
Small fix in GetMouseY ( #940 )
6 年之前
chriscamacho
6f2f09947f
addition to raylib to create matrix from 3 euler angles ( #938 )
6 年之前
Ray
e6e48675cc
Formating tweaks
6 年之前
raysan5
108f7f6fee
Corrected small issue on miniaudio
ONly Neon processors
6 年之前
raysan5
2234158049
Merge branch 'master' of https://github.com/raysan5/raylib
6 年之前
raysan5
3ebc55fdfe
Reviewed comment
6 年之前
Kevin Yonan
084fb31186
Removing '__RemoveNode' ( #935 )
Replaced '__RemoveNode' as it was causing invalid memory accesses with regular doubly linked list deletion algorithm.
Replaced double pointer iterator in 'MemPoolAlloc' with single pointer iterator.
Fixed undefined variables errors in 'MemPoolFree' for the freelist bucket.
6 年之前
chriscamacho
2d5cc5ddbf
fixed xmloader bug, user must free model shaders and textures as they might be shared ( #933 )
6 年之前
Michael Vetter
f3555a1016
Fix memleak in physics_restitution example ( #932 )
6 年之前
Michael Vetter
5f1990e044
Fix build caused by GetImageAlphaBorder() ( #931 )
Fix build failure introduced in 2a913b6587
6 年之前
Ray
3d46297cc1
Update external libraries
6 年之前
Ray
439e73a8ec
Change raylib version to 2.6-dev
6 年之前
Ray
3d5fa81bf2
WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
- GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
- UnloadMesh() reviewed, pointer not required
- CheckCollisionRay*() parameters name reviewed
6 年之前
Ray
2a913b6587
ADDED: GetImageAlphaBorder()
6 年之前
Ray
042499188c
ADDED: DirectoryExists() and GetPrevDirectoryPath()
6 年之前
Ray
b354c10072
ADDED: DirectoryExists()
ADDED: GetPrevDirectoryPath()
6 年之前
Michael Vetter
6267fd1865
Fix memory leak in LoadGLTF() ( #929 )
Free texturePath in LoadGLTF()
6 年之前