maverikou
7cfdf33ff0
TextReplace const correctness ( #3678 )
* TextReplace const correctness
* cleanup
hace 1 año
ubkp
43b4f90eb7
Fix SUPPORT_WINMM_HIGHRES_TIMER for PLATFORM_DESKTOP_SDL ( #3679 )
hace 1 año
WisonYe
1727ddb9ea
[ fix-crash-caused-by-zig-build ] - Fixed 'Illegal instruction' crash on 'rtextures' and 'raudio' model that caused by zig build. ( #3682 )
hace 1 año
Jeffery Myers
ad64a43b34
[rshapes] Expose shapes drawing texture and rectangle ( #3677 )
* provide access to the shape texture so that shapes can be extended outside of raylib with the same optimizations as internal raylib functions.
* PR feedback, comply with C standards
* oops
hace 1 año
Ray
99f22a47ff
Update some versions BINDINGS.md
hace 1 año
iacore
21bfd06570
Update BINDINGS.md ( #3672 )
Update zig libs version
hace 1 año
Ray
36df9c5bd6
Update shaders_basic_pbr.c
hace 1 año
Ray
e039a221a3
Review formating
hace 1 año
Ray
706f74bce0
Update shaders_basic_pbr.c
hace 1 año
Antonis Geralis
7ca95512d8
Review UnloadAutomationEventList ( #3658 )
* Review UnloadAutomationEventList
* Update raylib.h
* Update rcore.c
* Update core_automation_events.c
* Fix mistake
hace 1 año
Ray
efe3510a9a
REVIEWED: SDL text input to Unicode codepoints #3650
REVIEWED: GLFW naming conventions to reflect codepoints reading
hace 1 año
Ray
1792bce292
REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665
hace 1 año
Tim Romero
f914020d45
VSCode sample project Mac fixup ( #3666 )
Change vscode config and makefile to add a missing IOKit framework reference and use whichever MacOSX sdk symlink is available
hace 1 año
o3o
a06f3d0e34
Update BINDINGS.md ( #3662 )
Udated version of `bindbd-raylib3` to 5.0.0 (bind to raylib 5.0.0)
hace 1 año
Ray
bb18018f29
REVIEWED: `shaders_basic_pbr`, added more comments
hace 1 año
Ray
afbad4bbc6
Merge branch 'master' of https://github.com/raysan5/raylib
hace 1 año
Ray
4805dddc18
Update shaders_deferred_render.c
hace 1 año
glowiak
fbecab32e7
Add new COBOL binding ( #3661 )
hace 1 año
Ray
68b6c79c3f
Update rlgl.h
hace 1 año
Ray
2fe68a8a12
REVIEWED PR deferred render
hace 1 año
Jett
e71153258b
fix for deferred rendering example. ( #3655 )
* fix for deferred rendering example.
* missed defines to build.
hace 1 año
fubark
3f776df94e
Update ray-cyber to 5.0 in BINDINGS.md ( #3654 )
hace 1 año
Cinghy Creations
57a5ebe6c6
Don't use a separate thread when polling for gamepad events on DRM platforms ( #3641 )
hace 1 año
kolunmi
8b5943d930
[rmodels] Set cgltf callbacks to use `LoadFileData()` and `UnloadFileData()` ( #3652 )
hace 1 año
TheManTheMythTheGameDev
1fc3d9aeb2
Add shadowmapping example ( #3653 )
hace 1 año
TheManTheMythTheGameDev
34a9163c52
Remove dependencies from PBR example ( #3649 )
* Remove dependencies from PBR example
* Reviewed example PR
---------
Co-authored-by: Ray <raysan5@gmail.com>
hace 1 año
ubkp
9fcfc8d64b
[rcore] Fix `ShowCursor()`, `HideCursor()` and review `SetMouseCursor()` for `PLATFORM_WEB` ( #3647 )
* Fix ShowCursor(), HideCursor() and review SetMouseCursor() for PLATFORM_WEB
* Add static to cursorLUT[]
* Re-review SetMouseCursor()
hace 1 año
ubkp
2487174b48
Fix CORE.Input.Mouse.cursorHidden with callbacks for PLATFORM_WEB ( #3644 )
hace 1 año
ubkp
0df78d4eeb
Fix fullscreen known issue 1 for PLATFORM_WEB ( #3642 )
hace 1 año
Ray
fd84ab3cf7
Bump CMake version required to avoid deprecated #3639
hace 1 año
Ray
f3adde8bbd
REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS`
hace 1 año
Toctave
0fc1765ff3
Implement miters in DrawSplineLinear ( #3585 )
* Implement miters in DrawSplineLinear
* Follow raylib style
hace 1 año
Dongkun Lee
9de79861ea
BM Font Extender ( #3536 )
* loadbmfont
* bmfontextender
* bm font
* Modify LoadBM Font
* Delete loadbmfontex.diff
* REVIEWED: `LoadBMFont()` PR
* Update rtext.c
* Update rtext.c
---------
Co-authored-by: Dongkun Lee <hope81dklee@outlook.com>
Co-authored-by: Ray <raysan5@gmail.com>
hace 1 año
ubkp
e001f7e75e
Add ToggleFullscreen() and required changes for PLATFORM_WEB ( #3634 )
hace 1 año
devdad
9bdc217987
basic PBR example ( #3621 )
* basic pbr example
pbr implementation includes rpbr.h and few shader files header only file, which self contain everything needed for pbr rendering. Few textures and one model of the car which is under free licence which is included inside basic_pbr.c example file currently supported shader versions are 120 and 330 , version 100 has small issue which I have to resolve
* Unloading PBRMAterial
I forgot unloading PBRMaterial
* fix small issue with texOffset assigment.
value was Vector4 at first but I found out it would be unclear for and users, so I change to have two Vector2 instead, but forgot to assign offset .
* Changed size of textures and file name changed
Changed size of textures from 2048x2048 to 1024x1024 and file name changed to shaders_basic_pbr.c ,
Added the function PBRModel PBRModelLoadFromMesh(Mesh mesh);
but GenMeshPlane(2, 2.0, 3, 3) culdn't be used because it crash once GenMeshTangents() is used with that plane mesh
hace 1 año
ubkp
489f0b93f9
[rcore] Add `GetWindowPosition()` implementation for `PLATFORM_WEB` and fixes #3636 style/format ( #3637 )
* Add GetWindowPosition() implementation for PLATFORM_WEB and fixes #3636 style/format
* Remove double space
hace 1 año
Braedon Lewis
1e7b99562a
Add new raylib-beef binding ( #3640 )
hace 1 año
ubkp
10c82595b0
Add GetMonitorWidth() and GetMonitorHeight() implementations for PLATFORM_WEB ( #3636 )
hace 1 año
Ray
38626dcffd
REVIEWED: HighDPI support on Web platform #3372 -WIP-
NOTE: The code is commented until the build system gets updated to latest emscripten.
hace 1 año
Ray
d29b36310f
Merge branch 'master' of https://github.com/raysan5/raylib
hace 1 año
Ray
88db11fda4
Update rtextures.c
hace 1 año
Matthew Oros
cec2261e96
[rcore] Flip VR screens ( #3633 )
hace 1 año
Matthew Oros
387506faab
[rcore] Remove unused vScreenCenter ( #3632 )
hace 1 año
Romash
222f6f7877
Fix box blur symmetry & simplify code ( #3631 )
hace 1 año
Benjamin Schmid Ties
6083d2b9f3
fixed coding style in function TextToFloat ( #3627 )
* function to convert string to float
* fix code to match coding conventions
hace 1 año
lipx
a57a0ecd96
Update audio_stream_effects.c ( #3618 )
* Update audio_stream_effects.c
This may slightly improve performance and be more welcoming for new users despite being an more advanced feature.
void * usually throws an error in most compilers and it would be better to just avoid it.
Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>.
* Update audio_stream_effects.c
hace 1 año
2Bear
9322ad0f9b
Ignore compiled dll binaries. ( #3628 )
hace 1 año
Ray
c5ebdb8ba7
REVIEWED: Issue in sequence generation #3612
hace 1 año
Ray
6f3c87a999
Fix #3613
hace 1 año
riadbettole
31d3ed97c7
Update audio_raw_stream.c ( #3624 )
AudioInputCallBack has this
audioFrequency += 1.0f;
audioFrequency -= 1.0f;
cancels out each others
hace 1 año