Ray
b185f482d0
Merge pull request #4896 from mUnicorn/fix_bones_animation_scale
[rmodels] Fix bones animation scale
2 mesi fa
Ray
73030e02d4
Merge pull request #4895 from AndrewHamel111/descriptive-window-flag-warning
Add Warning to direct users to appropriate WindowState / ConfigFlag function
2 mesi fa
Ray
cf1713e6dd
REVIEWED: VS2022 projects use a custom resource file...
...instead of relying in src/raylib provided one. #4900
2 mesi fa
Ray
6b85aa7f72
Merge pull request #4900 from JeffM2501/duplicate_resource
[Examples] Remove duplicate resource file
2 mesi fa
Ray
fdc835d294
Merge pull request #4898 from JeffM2501/better_buffer_defaults
[RAUDIO] Better computation of the default audio stream buffer size
2 mesi fa
Ray
f6d05cc5e6
Merge pull request #4899 from JeffM2501/examples_casting_4-26-25
[Examples] Fix cast warnings in examples.
2 mesi fa
Zean Key
869ae8bbd2
[example] fix text size in text_draw_3d
2 mesi fa
Jeffery Myers
0b37251fbd
Remove duplicate resource file
2 mesi fa
Jeffery Myers
eb3d96a36a
Fix cast warnings in examples.
2 mesi fa
Jeffery Myers
5185d4c427
use the device channels and sample size when computing the default buffer size.
2 mesi fa
d.isakov
42a40b3920
move first mesh bones calculation under check for its presense
2 mesi fa
d.isakov
b4f1ff9a00
#4888 fix UpdateModelAnimationBones scale transform
2 mesi fa
AndrewHamel111
fdb92b373b
Warning to direct users to appropriate function
2 mesi fa
Ray
5b940692ea
REVIEWED: `ExportFontAsCode()` not checking `isGpuReady` #4894
2 mesi fa
Ray
80fcca4155
Update rcore_desktop_glfw.c
2 mesi fa
Ray
cc5739a6d7
REVIEWED: Some PRs formating
2 mesi fa
Ray
cb111ad15e
Merge pull request #4883 from JeffM2501/highdpi_screenshot
[RCORE] Fix issue with screenshots on HIGHDPI displays
2 mesi fa
Ray
ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning
[examples] Add 3D sound spatialization example
2 mesi fa
Ray
618adb858a
Merge pull request #4884 from eutro/racket-raylib-5.5
Update `racket-raylib` version in BINDING.md
2 mesi fa
Ray
5000f9f6f8
Merge pull request #4887 from marler8997/buildZigFormat
build.zig: run zig fmt
2 mesi fa
Jonathan Marler
3d792f3363
build.zig: run zig fmt
2 mesi fa
eutro
7a6b3ebf3a
Update `racket-raylib` version in BINDING.md
2 mesi fa
Jeffery Myers
60eb3a14d7
Only scale the screenshot by the DPI scale if we are doing automatic High DPI scaling, otherwise the native resolution is correct.
2 mesi fa
Bigfoot71
59dc53d20e
update readme
2 mesi fa
Bigfoot71
d5733ffb9a
update example makefiles
2 mesi fa
Ray
a5639bb186
Merge pull request #4861 from luis605/view-depth-texture
[examples] Added new shader example: `shader_depth_texture`
2 mesi fa
Bigfoot71
a554ef339b
add `audio_sound_positionning` example
2 mesi fa
Ray
5aa3f0ccc3
Merge pull request #4879 from brccabral/cmake_config_verbose
[cmake] set correct description for verbose option
2 mesi fa
Bruno Cabral
636e239e07
[cmake] set correct description for verbose option
2 mesi fa
luis605
4960cc74e0
[examples] Reviewed shader view depth
2 mesi fa
Ray
ceb1a5ea2b
REVIEWED: Temporaly fix for issue #4874
2 mesi fa
Ray
f4f860b343
Merge pull request #4873 from zet23t/bugfix-4872-sdl-touch-handling-error
[rcore][SDL2] First touch position is overwritten with mouse pos
2 mesi fa
Eike Decker
1c4aa1378f
[rcore][SDL2] First touch position is overwritten with mouse pos
I believe it makes sense to only do this when there are no known
touch points. I am not even sure if this should be done at all.
See https://github.com/raysan5/raylib/issues/4872 for more information.
2 mesi fa
Ray
b529f52dab
Merge pull request #4871 from lumenkeyes/add-zig-android-target
small build.zig fix
2 mesi fa
Lumen Keyes
d0cf8961d3
fix typo
2 mesi fa
Lumen Keyes
33b2829a89
fix android-libc.txt generation
Previously, the libc paths file `android-libc.txt` was written to
the folder from which the user ran `zig build`. This caused
problems when using raylib as a dependency in other zig
projects, since raylib is not built in the project root, but the
`android-libc.txt` file was still generated in the project root. The file
should now be generated in .zig-cache, which should fix the isssue (and
leave the project root folder cleaner).
2 mesi fa
Ray
11e15ab2ac
Merge pull request #4870 from lumenkeyes/add-zig-android-target
Add Android Target to build.zig
2 mesi fa
Ray
1a67dcb578
REVIEWED: RGB order on SDL3 #3568
2 mesi fa
Lumen Keyes
d52687eeee
Add Android Target to build.zig
Added an Android target to the zig build script.
This allows a user to easily build with only Android-supported
libraries.
Library paths are automatically inferred as much as possible.
2 mesi fa
Ray
d4202a09e6
Merge pull request #4868 from marler8997/coreWindowFlagsBorderless
core_window_flags example: add borderless windowed toggle
2 mesi fa
Jonathan Marler
f19d4c71ab
core_window_flags example: add borderless windowed toggle
2 mesi fa
Ray
902ffde898
Merge pull request #4865 from marler8997/core_highdpi_example
[examples] Adding `core_high_dpi` example
2 mesi fa
Jonathan Marler
336fd78f74
Add core_highdpi example
This example enables HIGHDPI and renders a scale showing how the logical
size compares to the pixel size of the window.
2 mesi fa
Ray
9a049d1d27
Merge pull request #4859 from MikiZX1/master
Update rcore_desktop_sdl.c
2 mesi fa
Ray
61aea2495a
Merge pull request #4863 from marler8997/fixImmediateRestore
Prevent immediate window restore from minimize in core_window_flags
2 mesi fa
Ray
57a00b09b2
Merge pull request #4862 from marler8997/coreFlagsFps
Uncomment SetTargetFPS in core_window_flags
2 mesi fa
Ray
1f9d7c6f88
Merge pull request #4866 from marler8997/restoreWindowDesc
Improve description of RestoreWindow
2 mesi fa
Jonathan Marler
af16f7823a
Improve description of RestoreWindow
Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
2 mesi fa
Ray
44f4400f5b
Merge pull request #4864 from marler8997/excludeRglfw
[build] only include rglfw.c for glfw platform
2 mesi fa
Jonathan Marler
508ca5c80f
[build] only include rglfw.c for glfw platform
It looks like raylib doesn't require rglfw.c if you're using the RGFW
backend. I'm guessing the same is true for SDL but I haven't tested.
Excluding this one file brings the raylib library down from 6.9 MB to
6.3 MB for RGFW.
However, one of the examples requires the symbols from rglfw.c,
to accomodate this I added a function that will check whether raylib has
already included rglfw and if not include it for that one example.
2 mesi fa