Ray
80aafdb38f
REVIEWED: `BeginScissorMode()` #3510
1年前
Ray
c471d22965
Update miniaudio.h
1年前
Ray
33580991c7
Update shell.html
1年前
Ray
e7114a5c2a
Update rcore.c
1年前
Ray
bd3ffa7db3
REDESIGNED: Spline drawing functionality
This change allows more versatile and consistent splines drawing. It also gives more control to advance users to draw splines as individual segments.
1年前
Ray
fe757b6267
Update rtextures.c
1年前
ubkp
271a72f2f2
Fix absRange for PLATFORM_DRM ( #3517 )
1年前
Ray
f01d3db739
ADDED: `GetSplinePoint*()` functions for spline evaluation
RENAMED: `DrawLine<spline_type>()` to `DrawSpline<spline_type>()` for more consistent and clear naming
REVIEWED: Bezier drawing parameters order, more consistent
REVIEWED: Spline-based examples -WIP-
1年前
Ray
e8a3f9f7fa
ADDED: Open-graph image alt properties
1年前
ubkp
9a2b735645
Fix mouse/touch/gestures for PLATFORM_DRM ( #3515 )
1年前
Ray
a57ac0b18e
Update m3d.h
1年前
Ray
30987eaf06
Update cgltf.h
1年前
Ray
02aa1ee873
Updated dr audio libraries
1年前
Ray
11de73dfd6
Update miniaudio.h
1年前
Jeffery Myers
6cd37e57a6
Fix warnings in visual studio ( #3512 )
1年前
Ray
0a9bd393dc
REVIEWED: `sinfl` external library to avoid ASAN complaints #3349
1年前
Ray
8b2103fc77
REVIEWED: `ScanDirectoryFiles*()`- Paths building slashes sides #3507
1年前
Ray
8739c28949
REVIEWED: Scissor mode to support RenderTexture #3510
1年前
gulrak
56b5a5c4f0
BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI ( #3510 )
1年前
Ray
304bf2cd17
ADDED: Flag to know we are rendering to texture #3510
1年前
JupiterRider
2252f747b7
Update Makefile ( #3509 )
1年前
Ray
925978ffde
Update qoa.h
1年前
Ray
6ebfc6023b
Update rl_gputex.h
1年前
Ray
57f77c3858
Update qoi.h
1年前
Ray
53451e98a7
Updated open graph for examples
1年前
Ray
cbf0324c34
Updating web shells open-graph info
1年前
freakmangd
39b539c42f
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) ( #3506 )
* allow zig 0.11.0 and 0.12.0dev to build raylib
* update comment
1年前
Ray
32e4be6fb9
Update rcore.c
1年前
Ray
2d1b211920
ADDED: `LoadRandomSequence()`/`UnloadRandomSequence()`
1年前
AndreaBoroni
5da0074fed
Fixed Issue 3504 ( #3505 )
1年前
Ray
301d1b85ab
Update raylib version to **raylib 5.0**
1年前
Ray
3c3e311190
Remove unneeded line on web platform
1年前
Ray
807516a991
Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
1年前
Ray
b40f93b9e3
Comments tweaks
1年前
Ray
01bbd42519
Update rprand.h
1年前
ubkp
fe34fc7c6b
Partial fix the gesture system for DRM ( #3502 )
1年前
Caleb Barger
ba75a7a23b
build.zig updates for 0.11.0 release. ( #3501 )
1年前
ubkp
de1ceae4b0
[core] Fix gestures for `PLATFORM_DESKTOP_SDL` ( #3499 )
* Fix gestures for SDL
* Review the gesture handling for SDL
* Review 2
1年前
Ray
35d27fb11b
REVIEWED: Pointers exposing not required for ES3
1年前
Ray
d77c918d51
Update rcore_web.c
1年前
Ray
c563490cf8
Update rcore_web.c
1年前
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
1年前
ubkp
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM ( #3498 )
1年前
Ray
1407f6eb46
ADDED: `rlBlitFramebuffer()`, required for deferred render
1年前
Ray
15142a30f5
Update rmodels.c
1年前
Ray
43f36b9b05
REDESIGNED: `LoadOBJ()`, fix #3398
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
1年前
Ray
de7beef05d
Remove trailing spaces
1年前
Ray
f88604e6d5
Reviewed QOA seek PR
1年前
Ray
0a3567439d
Comments tweaks
1年前
veins1
6842012748
Fix QOA seeking ( #3494 )
1年前