SlateyDev
82946e6969
Fix condition for WebGL depth texture support
Condition looks to be incorrect. If texDepthWebGL is available, it should be using GL_DEPTH_COMPONENT16/24/32 but currently in WebGL always uses GL_DEPTH_COMPONENT which can fail especially in WebGL2.
2 veckor sedan
Ray
a8c75f2bc5
Update models_first_person_maze.c
2 veckor sedan
Ray
fbed591a6f
Reviewed example
2 veckor sedan
jscaff
9621c3d395
Add QNX EGL2.0 Library configuration ( #5499 )
2 veckor sedan
jscaff
10b94b02ad
Fix opengl interop single header library not having it's implementation loaded ( #5498 )
2 veckor sedan
Ray
439448ad7c
Update rcore.c
2 veckor sedan
Ray
0df2fe981b
REVIEWED: `ExportFontAsCode()` #5497
2 veckor sedan
base
a938a7c97a
chore: add GetAppDir for wasm returning root VFS ( #5495 )
2 veckor sedan
Matthew Kennedy
026b7e808a
fix drm resources leak ( #5494 )
2 veckor sedan
Ray
4b74312860
Update ROADMAP.md
2 veckor sedan
Ray
4be6815b3b
Revert "fix zig build accessing env vars ( #5490 )"
This reverts commit cfb81e4a00 .
2 veckor sedan
Ray
533a17e283
Merge branch 'master' of https://github.com/raysan5/raylib
2 veckor sedan
Ray
132151cf28
Revert "Update build.zig to work with 0.16 ( #5487 )"
This reverts commit 32e7732061 .
2 veckor sedan
Iisakki Rotko
cfb81e4a00
fix zig build accessing env vars ( #5490 )
2 veckor sedan
Ray
644ff28f87
Update shaders_deferred_rendering.c
2 veckor sedan
Ray
28b9411e9d
REMOVED: `RLGL_RENDER_TEXTURES_HINT`, enabled by default and no complaints of anyone having issues #5479
2 veckor sedan
Ray
0c33c603f4
REVIEWED: `EXTERNAL_CONFIG_FLAGS` usage, check moved to `config.h`
Due to `utils` module removal, `EXTERNAL_CONFIG_FLAGS` was not working, so the system was redesigned.
This change is independent of #4411
2 veckor sedan
Morgan Moore
32e7732061
Update build.zig to work with 0.16 ( #5487 )
2 veckor sedan
James Mintram
d7c38cfbe4
fix rglfw.c path in build.zig for bsd platforms ( #5486 )
2 veckor sedan
Ray
4badbe2b17
REVIEWED: Variable scope #5485
2 veckor sedan
Ray
51bdaa34fa
Update raylib.vcxproj
2 veckor sedan
Ray
483b26ef84
Update rexm.c
3 veckor sedan
Ray
972d6f0775
REXM: Fix raylib building
3 veckor sedan
Ray
d94ea00a97
Update raylib.sln
3 veckor sedan
Ray
f2c8a9c085
Merge branch 'master' of https://github.com/raysan5/raylib
3 veckor sedan
Ray
1606dca0cb
Update CMakeLists.txt
3 veckor sedan
github-actions[bot]
21f026a484
rlparser: update raylib_api.* by CI
3 veckor sedan
Ray
dd7a1948f1
WARNING: REDESIGN: REMOVED: `utils` module, functionality moved to `rcore` module: logging and file-system #4551
[utils] was created long time ago, when [rcore] contained all the platforms code, the purpose of the file was exposing basic filesystem functionality across modules and also logging mechanism but many things have changed since then and there is no need to keep using this module.
- Logging system has been move to [rcore] module and macros are exposed through `config.h` to other modules
- File system functionality has also been centralized in [rcore] module that along the years it was already adding more and more file-system functions, now they are all in the same module
- Android specific code has been moved to `rcore_android.c`, it had no sense to have specific platform code in `utils`, [rcore] is responsible of all platform code.
3 veckor sedan
Ray
2f6feb74d4
Update raylib.sln
3 veckor sedan
Ray
c7de5c9d4b
Updated examples VCXPROJ UUID, not correctly calculated by REXM
3 veckor sedan
Ray
6833305826
REVIEWED: `android_fopen()`
3 veckor sedan
lucas150670
8de88c71da
fix: fall back on dirent filename when all route fails on Android ( #5484 )
3 veckor sedan
Pîrvu Mihai Cristian
5b0a799769
fix ( #5482 )
3 veckor sedan
Ray
1284d68721
Update core_highdpi_testbed.png
3 veckor sedan
Ray
a6dd2af9e9
Update rexm.c
3 veckor sedan
Ray
11f7db2dd8
REXM: ADDED: `core_keyboard_testbed`
3 veckor sedan
Ray
7218b674e5
REXM: Updated: `textures_framebuffer_rendering`
3 veckor sedan
Ray
cfd5c3f2ab
Update examples_list.txt
3 veckor sedan
Ray
b365d23f49
Update examples_list.txt
3 veckor sedan
Ray
4cf844b74e
Update raylib.h
3 veckor sedan
Ray
5cc42c1b80
Updated file name
3 veckor sedan
Marcos Paccor
16e6d325b9
[raudio] Fix freeing the wrong memory ( #5481 )
3 veckor sedan
Krzysztof Szenk
0bcf79ce28
[ #5455 ] Fix for: Fix window width calculation by adding wOffset ( #5480 )
3 veckor sedan
Ray
5398b8c9b0
Update rexm.c
3 veckor sedan
Ray
c814625c00
Update models_first_person_maze.c
3 veckor sedan
Paul de Mascarel
5e1f5d5b74
examples/models: optimize collision check in first_person_maze ( #5478 )
Limit collision detection to the player surrounding cells instead of
iterating the full cubicmap each frame.
3 veckor sedan
Ray
229f82699b
Reviewed change #5476
3 veckor sedan
ssszcmawo
c256f146b4
added saving to memory buffer and SaveFileData for binary files ( #5476 )
3 veckor sedan
Ray
23bc037c37
Revert change, trying to follow DRM implementation but not needed on Android #5477
3 veckor sedan
Jeffery Myers
c78ac65786
Don't require a M3d animation only file to have a mesh. There are valid use cases for animation only files that can be applied to N other meshes. ( #5475 )
3 veckor sedan