Jeffery Myers
9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) ( #2926 )
1 year ago
Ray
beb44f1dac
Avoid centering mouse when program launches
1 year ago
Ray
903d85e323
Make sure window position always inits in the middle of the current monitor
1 year ago
Ray
5dedb27ce0
REVIEWED: Issue with camera jump on first frame
1 year ago
veins1
ec95aa2e04
Move camera after rotation ( #2923 )
Moving camera after rotation is set to avoid 1 frame delay in movement direction
1 year ago
Ray
1cfb484100
ADDED: Example project to VS
1 year ago
Ray
e843be7ea5
ADDED: rcamera dependencies details
1 year ago
Ray
547819766f
ADDED: Example project to VS2022 solution
1 year ago
Ray
50d17393a5
Create models_loading_m3d.vcxproj
1 year ago
Ray
ea590c44a9
REVIEWED: Camera redesign PR
1 year ago
Crydsch Cube
73989a4981
WIP rcamera redesign vector ( #2563 )
* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <raysan5@gmail.com>
1 year ago
Ray
f1bcabcc37
Update CHANGELOG
1 year ago
Ray
a9c28d7583
Update CHANGELOG
1 year ago
Ray
22287a78c5
Update qoa.h
1 year ago
Ray
96a9b4e1f2
REVIEWED: config.h format and inconsistencies
1 year ago
Ray
21961a786d
REVIEWED: Vertex colors support on M3D loading #2878
1 year ago
Ray
4647441ad8
Update rl_gputex.h
1 year ago
BugraAlptekinSari
4ae0a416f4
Added raymarch example and thumbnail for write depth ( #2919 )
1 year ago
Julio C. Galindo
6ae21d6581
Fixed some grammar mistakes and typos. ( #2914 )
* Fixed some grammar mistakes.
* Fixed some typos.
1 year ago
Sasquatch ヽ(´ー` )┌
5c6a756014
Update raylib-hx bindings to 4.2 in BINDINGS.md ( #2916 )
1 year ago
Nikolas
f784961b9c
Enable GetWindowHandle() on macOS ( #2915 )
1 year ago
Ray
e187b693ea
Update raudio.c
1 year ago
star-tek-mb
04ab76b889
zig build: do not use deprecated functions ( #2913 )
1 year ago
Ray
1fea266472
Clean trailing spaces
1 year ago
Ray
c91190fc6e
Review QOA sound loading -WIP-
1 year ago
star-tek-mb
ff70a04bf5
update zig build to latest master ( #2910 )
also, adds package manager support
1 year ago
Ray
60d0ab418a
some typos review
1 year ago
HKrogstie
8c50da167d
fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map ( #2908 ) ( #2909 )
1 year ago
Ray
589892af07
Support QOA audio format on `ExportWave()` -WIP-
1 year ago
Ray
901c4553d2
ADDED: QOA audio format support -WIP-
1 year ago
Ray
43e45cbb81
Replace TABS by 4 spaces
1 year ago
Ray
7914332c40
Update qoi.h
1 year ago
Ian McFarlane
b9e49cdca6
rcamera: move y clamp to before 3d projection ( #2905 )
1 year ago
Antonis Geralis
212f331583
Update core_input_gamepad.c ( #2903 )
1 year ago
Ray
d827a65e59
Update external libraries
Switch to official `stb_vorbis.c` instead of using an outdated fork
1 year ago
Ray
a151cbd37a
ADDED: `Vector2LineAngle()` #2887
REVIEWED: `Vector2Angle()`
1 year ago
Nikolas
89171a2608
Add WASM support for Zig build ( #2901 )
* Add WASM support for Zig build
* Improve Web example building
* Remove emscript example building with Zig again
* Readd windows emscripten variables
1 year ago
Ray
c94c666d04
Review formatting for M3D loading vertex colors
1 year ago
Uneven Prankster
929a46cbab
[models] Fix M3D vertex color import. ( #2878 )
* Fix vertex color import for .m3d
* Only load vertex colors when color map and/or materials are present
* Only execute when color array is present
---------
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
1 year ago
Dor Shapira
df5a736c00
fix typo ( #2899 )
patrix=>matrix
1 year ago
Rob Loach
7fff1ba0b0
ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() ( #2895 )
1 year ago
Antonis Geralis
0b42da4085
Raylib.h has exceeded 512 functions! ( #2896 )
1 year ago
Rob Loach
83ff7b2466
ADDED: `IsShaderReady()`, `IsImageReady()`, `IsFontReady()`, `IsWaveReady()`, `IsSoundReady()`, `IsMusicReady()` ( #2892 )
These IsReady() functions provide a method in order to verify whether or not the object was loaded successfully. They're useful to make sure the assets are there prior to using them.
1 year ago
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
1 year ago
Ray
af66e751db
Update CHANGELOG
1 year ago
Ray
000cb5a47d
Update CHANGELOG
1 year ago
Kenta
f088548261
Update BINDINGS.md ( #2889 )
Update Kaylib license to Zlib
1 year ago
Ray
0125790801
Update rmodels.c
1 year ago
Jeffery Myers
63da7cdec6
add include guards on config.h ( #2888 )
1 year ago
Antonis Geralis
4adba0d3c3
Add wayland support ( #2883 )
1 year ago