Ray
5840cd6e50
Remove unneeded comment
2年前
Ray
4a9391ae83
REVIEWED: examples descriptions
2年前
Ray
c6c71fe73c
REVIEWED: `DrawMesh()` #2511
Disable color vertex attribute if not provided by mesh
2年前
Ray
d7a0b46006
Update rlights.h
2年前
Ray
77b9ca50e0
Update shaders_basic_lighting.c
2年前
Ray
3879decb9f
REVIEWED: example: shaders_mesh_instancing
Simplified example
2年前
Ray
c1b01c0d5d
Added new comment to examples
2年前
Anilforextra
9c66e2f97e
[Examples] Free Allocated Matrices. ( #2425 )
3年前
Ray
65f28460a1
Update shaders_raymarching.c
3年前
Ray
cb62cb675f
Minor tweaks `const`
3年前
Archie
7b7424802f
Fixes an error in the spelling of "appearance" ( #2276 )
3年前
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
3年前
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. ( #2088 )
* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
3年前
Jeffery Myers
daeccd03ac
Fix VC warnings for examples ( #2085 )
3年前
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
3年前
raysan5
fec0ce34c5
Remove trailing spaces
3年前
raysan5
628e6e52f3
Update examples screenshots
3年前
raysan5
f437f7b405
Reviewed makefile and examples building
3年前
raysan5
1b91ac0b0d
REVIEWED: EXAMPLE: shaders_shapes_outline
Removed unneeded resources to use raylib ones.
3年前
Ray
a04dbe7ffd
Update shaders_shapes_outline.c
3年前
Ray
51fbde178f
Update shaders_shapes_outline.c
3年前
raysan5
aeb1a0da84
REVERTED: Removed the need for `rlMatrix`
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
3年前
Ray
0fa295c72d
Review formating to follow raylib style conventions
3年前
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
3年前
raysan5
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
Simplified the example
3年前
raysan5
7d2845a661
Improve assets license information
3年前
raysan5
30a3dae8a6
Update texel_checker.png
3年前
Ray
716e26aa37
Review BeginTextureMode() usage
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
3年前
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
3年前
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
3年前
Ray
8a55c60e47
Update shaders_mesh_instancing.c
3年前
Ray
dcf52c132f
Remove trail spaces
3年前
Ray
bdc5686e4c
Update shaders_julia_set.c
4年前
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
4年前
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
4年前
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
4年前
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
4年前
Ray
dd59350485
REVIEW: instancing example formating
4年前
Max
7e58838895
added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )
4年前
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4年前
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
4年前
Ray
4fba09794f
Example considering HighDPI on RenderTexture draw #1086
4年前
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
4年前
Ray
bae423be41
Create reload.fs
4年前
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
4年前
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
4年前
Ray
fe3256be9f
Renamed some functions to use latest raylib version
4年前
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4年前
raysan5
65b299c6cf
Replace tabs by 4 spaces
4年前
raysan5
22b179e66c
Review rlights helper module #1489
4年前