Ray
f7d4951165
Improved vertex attribs support for models
9 years ago
raysan5
0bcb873cbb
Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
9 years ago
raysan5
7ab008878a
Library redesign to accomodate materials system
9 years ago
raysan5
fd67e31f63
Renamed function for consistency
9 years ago
raysan5
5f73850fa6
Renamed functions for consistency
9 years ago
Joshua Reisenauer
9d09ada33b
new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
9 years ago
Joshua Reisenauer
4636e3367c
number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
9 years ago
Joshua Reisenauer
9ef0240e99
resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
9 years ago
Joshua Reisenauer
790bc72806
bool return for failed update
9 years ago
Joshua Reisenauer
a2a3d3aeb6
new silence generator
9 years ago
Ray
fa98289ddb
Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
9 years ago
Ray
0e6d1cb272
Working on materials system...
9 years ago
Joshua Reisenauer
34e5fcf47e
removed enums
9 years ago
Joshua Reisenauer
a1038f61b6
BPS type added to ensure consistency
9 years ago
Joshua Reisenauer
5f1e8b8278
hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
9 years ago
Joshua Reisenauer
91f1f324c0
First stage of audio API update
Look over changes and give feedback please.
9 years ago
Joshua Reisenauer
f707c1ca46
this should work
9 years ago
Joshua Reisenauer
f12754b01f
quick fix
Boolean errors
9 years ago
raysan5
17eefed08f
Improved gestures system
9 years ago
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
9 years ago
raysan5
c1e49d2b13
Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
9 years ago
raysan5
06a8d7eb06
Remove old postprocessing system
9 years ago
raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
9 years ago
raysan5
8b7ca8b670
Review comments
9 years ago
victorfisac
60223a358b
Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
9 years ago
Ray
49df957058
Add support for multiple gamepads on RPI
9 years ago
Ray
db4585b3e2
Improved gamepad support
Now it works ok also in RaspberryPi
9 years ago
victorfisac
0caf925d5d
Updated headers
9 years ago
raysan5
d0e7195a16
Added new functions to draw text on image
10 years ago
raysan5
c9d22c7a14
Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
10 years ago
victorfisac
305efcf5ad
Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.
A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.
To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.
Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
10 years ago
raysan5
0d911127d7
Split mesh generation from model loading
10 years ago
raysan5
5ea18b9426
Support 2d camera system -IN PROGRESS-
10 years ago
raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
10 years ago
Ray
dcbf2a0e0c
Replaced tabs by spaces
10 years ago
raysan5
fffbf48dec
Added support for Nearest-Neighbor image scaling
Specially useful on default font scaling
10 years ago
raysan5
4476a9e241
Review rlglUnproject() system
10 years ago
raysan5
4011c13d4b
Updated BoundingBox collision detections
10 years ago
raysan5
6106ab8a2e
Added color to DrawBoundigBox()
10 years ago
raysan5
1674465bdc
Adjust buffers usage
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
10 years ago
raysan5
2cc05e5e92
Corrected typo
10 years ago
Ray San
98c60838fe
Reviewed RPI inputs
10 years ago
Ray San
8aab52aeda
Redesigned RPI input system -IN PROGRESS-
10 years ago
Ray
afd2ffb74a
Updated gestures module
Using normalized [0..1] input points
10 years ago
raysan5
0018522031
Updated show-logo and start reviewing RPI inputs
10 years ago
raysan5
ed19064405
Reviewed physics module
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
10 years ago
raysan5
cbbe948529
Some code tweaks
10 years ago
raysan5
685273675b
Improved LoadHeightmap()
10 years ago
Ray
84a6724b33
Fixed a bug
10 years ago
Ray
a847df921f
Reviewed gestures module
10 years ago