Karlo Licudine
a33dd87c99
Added Blend Modes example. ( #1261 )
4年前
raysan5
b897ae092a
ADDED: Ecample: embedded files loading
4年前
raysan5
257f232d41
WARNING: BREAKING CHANGE: Review audio looping system
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
4年前
Mickaël Malécot
0bd64b7975
Gamepad axis bug fixes and improvement ( #1228 )
* Fix gamepad axis count
* Fix Xbox axis drawing
* Ignore low axis values
* Revert "Fix gamepad axis count"
This reverts commit f08ae4bf
* Fix GamepadAxis API
* Fix conflict with master
* Revert Gamepad MAX definitions
* Revert MAX_GAMEPAD_AXIS update
5年前
raysan5
6a8e4795da
Update core_input_multitouch.c
5年前
ivn
b73e7372d8
Fix for building examples with latest emsk (LLVM): remove EMTERPRETIFY, add ASYNCIFY ( #1215 )
5年前
Dani Martin
0570e49d14
[android] Extend validity of the certificate ( #1212 )
For uploading a apk to Google Play a minimun of 25 years (9125 days) is needed for the validity of the key.
More info:
https://developer.android.com/studio/publish/app-signing
5年前
Ray
3494a29603
Update README.md
5年前
raysan5
00b3199859
Added raymath to examples
5年前
G3bE
32387317bf
Make raymath more consistent ( #1197 )
* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue
5年前
raysan5
a7311af8c3
Corrected examples after API change: ImageDrawText*()
5年前
raysan5
5fb6155eea
Removed unused Duck model.
5年前
raysan5
68cad30646
Remove useless files
5年前
raysan5
44961d1975
Update core_basic_window.c
5年前
raysan5
3e76d3a3d3
Added example: shaders_spotlight
5年前
Rob Loach
a025636fa1
Update ImageDraw*() functions to match arguments of Draw*() ( #1156 )
* Update ImageDraw*() functions to match arguments of Draw*()
Updated draw functions:
ImageDrawPixel()
ImageDrawPixelV()
ImageDrawCircle()
ImageDrawCircleV()
ImageDrawLine()
ImageDrawLineV()
ImageDrawRectangle()
ImageDrawRectangleV()
ImageDrawRectangleRec()
* [nodepadpp] Update Notepad++ ImageDraw defintions
This updates the Notepad++ definitions with the updated ImageDraw methods.
* [examples] Add ImageDraw calls to textures_image_drawing
* Update ImageDraw*() methods
5年前
raysan5
66e0d774bd
Revert "Update compilation warning flags ( #1151 )"
This reverts commit 2528854664
.
5年前
raysan5
a5e1aff99b
[example] Integrate virtual mouse in main example
5年前
Dani Martin
2528854664
Update compilation warning flags ( #1151 )
* Update compilation warning flags
Removed the -Wall flag that allow many warnings and added manually all the warning flags that don't generate warnings in the src/external folder.
Specifically, these are some of the flags reporting errors in src/external:
-Wmissing-prototypes
-Wunused-variable
-Wunused-value
-Wunused-parameter
-Wunused-function
* Uptade compilation flags in examples with missing -std=c99
5年前
raysan5
3d41c1b6cd
Minor tweaks
5年前
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
5年前
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
5年前
raysan5
5e670be239
REVIEWED: shaders_spotlight example
It seems something is not working properly...
5年前
raysan5
05abaee0e0
Update core_window_letterbox_virtual_mouse.c
5年前
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
Co-authored-by: codifies <nospam@antispam.com>
5年前
Anata
c45fe62abc
Add files via upload ( #1147 )
Virtual mouse with window letterbox, and Clamp
5年前
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
5年前
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my ( #1142 )
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com>
5年前
Ahmad Fatoum
eb6f8bd0ba
Revert "Always use latest raylib version for cmake ( #1123 )" ( #1126 )
We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake.
It's ok to have a minimal version, so revert b7c0d5b6dd
.
5年前
G3bE
b7c0d5b6dd
Always use latest raylib version for cmake ( #1123 )
* Always use latest raylib version
* Always use latest raylib version
* Always use latest raylib version
5年前
Ray
1b56f7917e
Update raylib version
5年前
Ray
966e8adcf9
Reviewed and Updated Android compilation scripts
5年前
Ray
a6297a2be1
Some code tweaks
5年前
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
5年前
Ray
a1b2d96d9c
Support touch drawing on web
5年前
Ray
117696a893
Update textures_mouse_painting.c
5年前
Ray
41d3c47ffe
Update Makefile
5年前
Ray
5ff0776235
Remove trail spaces and some tweaks
5年前
Ray
23bde477e5
REDESIGN: LoadStorageValue()/SaveStorageValue()
Using new file I/O ABI
5年前
Ray
2294947660
Update core_storage_values.c
5年前
Ray
7912fac815
Correct typo
5年前
Ray
fa4e0c1a26
Reviewed example
5年前
Ray
67d0bf75a7
Update Makefile paths to use emscripten upstream
Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one.
5年前
Ray
42dad5df95
[rnet] Renamed some functions
5年前
Ray
e176a476c0
[rnet] Review network examples formatting
5年前
Ray
19390eaf09
[rnet] Examples review -WIP-
5年前
raysan5
eb2483338f
REVIEWED: Makefile, examples clean target #1087
5年前
Ray
97054e4e0f
Review ALL games to raylib 3.0
5年前
Ray
3cd9e3896a
tweak
5年前
Ray
d2bb6185f1
Review issue with RLGL TraceLog()
5年前