raysan5
ec72a8868e
Comment tweak
9 年之前
raysan5
ba60918eaa
Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
9 年之前
Joshua Reisenauer
e660700924
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9 年之前
raysan5
fd67e31f63
Renamed function for consistency
9 年之前
raysan5
8301980ba8
Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
9 年之前
raysan5
5f73850fa6
Renamed functions for consistency
9 年之前
raysan5
e94acf86f8
Reorganized internal funcs
9 年之前
Joshua Reisenauer
d6feeb14ff
pause on no data
9 年之前
Joshua Reisenauer
9d09ada33b
new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
9 年之前
Joshua Reisenauer
c3208c5cd6
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9 年之前
Joshua Reisenauer
4636e3367c
number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
9 年之前
Ray
f2152aa391
Reorganize functions
9 年之前
Ray
2646ed0393
Removed debug functions
9 年之前
Joshua Reisenauer
9ef0240e99
resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
9 年之前
Joshua Reisenauer
790bc72806
bool return for failed update
9 年之前
Joshua Reisenauer
289a53221d
merge fix
9 年之前
Joshua Reisenauer
a2a3d3aeb6
new silence generator
9 年之前
Ray
17732fa9c4
Corrected warning with array
9 年之前
Ray
fa98289ddb
Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
9 年之前
Ray
0e6d1cb272
Working on materials system...
9 年之前
raysan5
cc39b4660a
New oculus sample to test...
9 年之前
Joshua Reisenauer
fa3112b40e
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
9 年之前
Ray
6ca1fd59a9
Merge pull request #111 from kd7tck/develop
First stage of audio API update
9 年之前
Ray
1fb874cdc5
Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
9 年之前
Joshua Reisenauer
34e5fcf47e
removed enums
9 年之前
Joshua Reisenauer
a1038f61b6
BPS type added to ensure consistency
9 年之前
Joshua Reisenauer
5f1e8b8278
hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
9 年之前
Joshua Reisenauer
91f1f324c0
First stage of audio API update
Look over changes and give feedback please.
9 年之前
Ray
eb36c351cf
Merge pull request #110 from kd7tck/develop
quick fix (module audio support)
9 年之前
Joshua Reisenauer
f707c1ca46
this should work
9 年之前
Joshua Reisenauer
299ae7a4bd
new trace logs and optimizations
9 年之前
Joshua Reisenauer
3104d3d6cd
small fix for streaming
There is still an issue where audio will cut off after a brief moment
9 年之前
Joshua Reisenauer
04d9deac92
setting up openal
9 年之前
Joshua Reisenauer
f12754b01f
quick fix
Boolean errors
9 年之前
Ray
f9bbce0da7
Merge pull request #109 from kd7tck/develop
Added proto version of jar_xm
9 年之前
Joshua Reisenauer
62087d21cc
updated jar_xm
9 年之前
Joshua Reisenauer
89a84a621b
implement
9 年之前
Joshua Reisenauer
1c370f5a17
cleaned up calculations
9 年之前
Joshua Reisenauer
cb05c51911
tabs to spaces fix
9 年之前
Joshua Reisenauer
ec2cbaa5eb
Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
9 年之前
raysan5
173529e048
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
9 年之前
raysan5
9639b14e1b
Reduce PCM buffer size for Android to avoid stalls
9 年之前
raysan5
17eefed08f
Improved gestures system
9 年之前
raysan5
2e5d898443
Corrected bug with old FBO struct
9 年之前
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
9 年之前
raysan5
0da88ac5c5
Updated template game library name
9 年之前
raysan5
c8a30b262d
Updated gestures example
9 年之前
raysan5
284eaf1576
Use Depth Texture on OpenGL 3.3
9 年之前
raysan5
c1e49d2b13
Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
9 年之前
raysan5
cde2c1aa6d
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
9 年之前