raysan5
aa22d97983
Simplified texture flip and added comments
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raysan5
4b51248372
Review shader and add comments
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raysan5
1d545449bb
Reviewed shaders and added comments
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raysan5
78b502b0bf
Folders rename for consistency on shaders version
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raysan5
3b67a4cfba
Update stb libs to latest version
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Ray
1a2a44200a
Merge pull request #108 from LelixSuper/develop
Fix Makefile files
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LelixSuper
9361615786
Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
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raysan5
0133917bf9
Correct detail
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Ray
b6cec214bd
Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
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raysan5
a66c8531d6
Some code simplifications
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Ray
37cc45a0a8
Merge pull request #107 from LelixSuper/develop
Cleaning of Makefile files
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LelixSuper
a04a7b6ea5
Fix cleaning recipies for GNU/Linux
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LelixSuper
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
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LelixSuper
565b1089bd
Remove duplicate code
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raysan5
06a8d7eb06
Remove old postprocessing system
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raysan5
108055cd62
Updated example to new render to texture system
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raysan5
66b096d978
Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
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raysan5
1136d4222f
Setting up for raylib 1.5.0
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raysan5
136408d8b8
Corrected bug on bounding box
if mesh is not loaded properly it breaks the game!
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raysan5
ee9bf76ae9
Remove old screenshot
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raysan5
a3f16c8459
Improved 2d camera system -IN PROGRESS-
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raysan5
956a6e6f77
Corrected bug and comments on model unloading
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raysan5
8b7ca8b670
Review comments
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Ray
35ee4e52c8
Merge pull request #105 from victorfisac/develop
Fix spacing and some comments
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victorfisac
ea7afc8ec8
Fix spacing and some comments
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Ray
db3dd9d200
Merge pull request #104 from victorfisac/develop
Physac redesign complete
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victorfisac
60223a358b
Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing.
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victorfisac
c453ac8265
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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raysan5
269b120104
Review Android button inputs
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raysan5
584e74c676
Corrected bug on touch position
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raysan5
fa78023aa4
Understand mouse as touch in web
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raysan5
ebc2b9a286
Improved windows resizing system...
...despite not being enabled on GLFW3
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raysan5
5e45c3c824
Redesign to work as standalone
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
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Ray
e2ba22ec59
Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
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Ray
49df957058
Add support for multiple gamepads on RPI
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Ray
95c1bf9544
Removed previous change that introduced a bug
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Ray
db4585b3e2
Improved gamepad support
Now it works ok also in RaspberryPi
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Ray
d6bc7b8877
Reset pointCount for gestures
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Ray
ee52b13ae6
Corrected bug on GetCollisionRec()
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Ray
d0e26247f4
Merge pull request #103 from victorfisac/develop
physac module redesign (2/3)
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victorfisac
0caf925d5d
Updated headers
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victorfisac
dc68205a18
Updated and improved physac examples
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victorfisac
7128ef686d
physac module redesign (2/3)
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.
COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...
The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
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victorfisac
d728494099
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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Ray
5bcda7bf15
Merge pull request #102 from LelixSuper/develop
Fix examples and templates compiling on GNU/Linux
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LelixSuper
9e7a3b7017
Remove GLEW library and uncomment other GNU/Linux dependences
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LelixSuper
530e520727
Convert tabs to spaces when it is possible in Makefile files
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LelixSuper
2e3e62a413
Raname all makefile files to "Makefile"
I've renamed all makefile files to "Makefile" because they appear in the first files.
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LelixSuper
4d8f18e00b
Add a missing library for compiling on GNU/Linux
I've added "-ldl" library, it's necessary to compile the project.
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LelixSuper
ea8363a3b0
Update "libraries" and "includes" section
I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
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