Amy Wilder
d4f09984ac
Add safety notes to 'Update_' functions
4ヶ月前
katonar
5b182139ae
- implementing Raylib coding convention
4ヶ月前
katonar
de62be0ec5
- created complier flag SUPPORT_DRM_CACHE, to enable triple buffered DRM caching
4ヶ月前
jonathandw743
79c29cbe24
fixed compile error for PLATFORM sdl
4ヶ月前
Jordan Zedeck
e91a3697ff
Fixed typo
4ヶ月前
EmilSylveon
910f4083e1
update dr_libs
4ヶ月前
Ray
7f8dfc6c69
Merge pull request #5018 from maiconpintoabreu/fix-zig-wasm-win-mac
[Zig] Fix issue on zig build Emscripten run if no emsdk installed
4ヶ月前
Maicon
f1600a0c7e
Fix issue on zig build emscripten run if the user has not installed emsdk
4ヶ月前
Ray
46f01e315d
Merge pull request #5013 from maiconpintoabreu/zig-examples
[zig] Add run examples using zig and emscripten for web
4ヶ月前
Ray
2e74133a62
Merge pull request #5014 from fosskers/colin/cl-binding
docs: mention another Common Lisp binding
4ヶ月前
Ray
7f32b9a964
Merge pull request #5015 from Sir-Irk/gltf_model_fix
[rmodels] Fixing offset for processing tangents for GLTF/GLB loading
4ヶ月前
Ray
8cf932c822
Merge pull request #5016 from Sir-Irk/fix_pbr_example_tangents
[example] Fix pbr example shaders to use vec4 for vertexTangent
4ヶ月前
sir-irk
ed509193d9
remving w multiply on the tangent itself
4ヶ月前
sir-irk
f86295732a
fixing shader tangents to be vec4
4ヶ月前
sir-irk
bee524e5e6
fixing offset for processing tangents for gltf loading
4ヶ月前
Maicon Santana
eef1bac3e2
fix misspelling
4ヶ月前
Maicon
0cae8890b8
Remove -fno-stack-protector as it is not needed and add requestFullscreen on exported methods
4ヶ月前
Colin Woodbury
1db006b082
docs: mention another Common Lisp binding
4ヶ月前
Maicon
8f50436dc9
Fix comments
4ヶ月前
Maicon
6e9c3acaa4
Add run examples using zig and emscripten for web
4ヶ月前
Ray
bdda18656b
Merge pull request #5011 from maiconpintoabreu/update-emsdk-fix-touch
[zig] Update emsdk version for zig build to fix the issue with the EM_BOOL
4ヶ月前
Maicon
d659037fbe
Update emsdk version for zig build to fix the issue with the EM_BOOL
4ヶ月前
Ray
c35e136471
Merge branch 'master' of https://github.com/raysan5/raylib
4ヶ月前
Ray
44f670899c
REVIEWED: Avoid `rtext` dependency on `rcore_desktop_sdl` #4959
4ヶ月前
Ray
e09dcf6112
Merge pull request #5006 from ElDigoXD/patch-1
Fix typo on config.h
4ヶ月前
Diego Sanz
6266d0f419
Fix typo on config.h
4ヶ月前
Agnis Aldiņš "NeZvērs
ed022e89e5
fix preview crop
4ヶ月前
Agnis Aldiņš "NeZvērs
f6b7168ed4
Add preview image
4ヶ月前
Agnis Aldiņš "NeZvērs
fa9653d179
Fix function call
4ヶ月前
Agnis Aldiņš "NeZvērs
fca2317640
remove //#define PLATFORM_WEB
4ヶ月前
Agnis Aldiņš "NeZvērs
a2cf878190
cleanup variable shadowing
4ヶ月前
Agnis Aldiņš "NeZvērs
4233544670
Update core_3d_fps_controller.c
4ヶ月前
Agnis Aldiņš "NeZvērs
4d5a56a5f8
change game's resolution
4ヶ月前
Agnis Aldiņš "NeZvērs
eee9dd8c94
Example: core_3d_fps_controller
Quake like camera animations and strafe jump movement
4ヶ月前
Ray
b677376088
Delete shader in case compilation fails
4ヶ月前
Ray
1abac023bd
Update rcore.c
4ヶ月前
Ray
8b0230f5b1
Merge pull request #5002 from mlorenc227/master
[rcore] Fix ScanDirectoryFilesRecursively
4ヶ月前
mlorenc
518ad8b018
Fix ScanDirectoryFilesRecursively
Fixes a regression since 5.5, where `ScanDirectoryFilesRecursively` no
longer does the "recursively" part due to `path` being `static`.
The issue was once already fixed in
5530a3ceb8
but recently made it back it in.
4ヶ月前
Ray
4bc8d3761c
Merge pull request #4999 from danilwhale/raylib-cs.bleedingedge
bindings: add Raylib-cs.BleedingEdge
4ヶ月前
danil
43bad2612b
docs: add Raylib-cs.BleedingEdge to the bindings
4ヶ月前
Ray
fd4375a74e
Merge pull request #4992 from M374LX/rgfw-update
Update RGFW
4ヶ月前
Ray
17a618758f
Merge pull request #4995 from Not-Nik/zig-raygui-options
Allow passing options to raygui in build.zig
4ヶ月前
Ray
abf255fbe7
Merge pull request #4993 from Marcos-cat/master
add uiua bindings to the list
4ヶ月前
Marcos Grzesiak
106bcf460a
add uiua bindings to the list
4ヶ月前
M374LX
96c898852c
Update RGFW
4ヶ月前
Ray
3e336e4470
Reviewed warning
4ヶ月前
Ray
59bcf680aa
Code gardening...
5ヶ月前
Ray
8a3a8ee8e3
Update shapes_digital_clock.c
5ヶ月前
Ray
533c12c386
Small security tweaks
5ヶ月前
katonar
060bd787b1
Refactor: Replace DRM swap buffer implementation with asynchronous page-flipping and framebuffer caching
The original implementation created/destroyed framebuffers (FBs) per-frame, leading to kernel overhead and screen tearing. This commit replaces it with a different approach using:
- Asynchronous `drmModePageFlip()` with vblank sync
- Framebuffer caching to reduce repeated FB creation/removal operations
- Proper resource management through BO callbacks and buffer release synchronization
- Added error handling for busy displays, cache overflows, and flip failures
- Event-driven cleanup via page_flip_handler to prevent GPU/scanout conflicts
Co-authored-by: rob-bits
5ヶ月前