Ray
c610d228a2
Update text_inline_styling.c
pirms 1 nedēļas
Ray
a8c75f2bc5
Update models_first_person_maze.c
pirms 1 nedēļas
Ray
fbed591a6f
Reviewed example
pirms 1 nedēļas
jscaff
10b94b02ad
Fix opengl interop single header library not having it's implementation loaded ( #5498 )
pirms 2 nedēļām
Ray
644ff28f87
Update shaders_deferred_rendering.c
pirms 2 nedēļām
Ray
1284d68721
Update core_highdpi_testbed.png
pirms 3 nedēļām
Ray
11f7db2dd8
REXM: ADDED: `core_keyboard_testbed`
pirms 3 nedēļām
Ray
7218b674e5
REXM: Updated: `textures_framebuffer_rendering`
pirms 3 nedēļām
Ray
cfd5c3f2ab
Update examples_list.txt
pirms 3 nedēļām
Ray
b365d23f49
Update examples_list.txt
pirms 3 nedēļām
Ray
5cc42c1b80
Updated file name
pirms 3 nedēļām
Ray
c814625c00
Update models_first_person_maze.c
pirms 3 nedēļām
Paul de Mascarel
5e1f5d5b74
examples/models: optimize collision check in first_person_maze ( #5478 )
Limit collision detection to the player surrounding cells instead of
iterating the full cubicmap each frame.
pirms 3 nedēļām
Ray
35fc8ece44
Update models_decals.c
pirms 3 nedēļām
Jack Boakes
a44157c2a8
[example] Added textures_frame_buffer_rendering ( #5468 )
pirms 3 nedēļām
Jeffery Myers
b00cbdaf49
Cleanup warnings in examples ( #5467 )
pirms 3 nedēļām
sleeptightAnsiC
942f93db55
fix(build): do not use != assignment in Makefiles ( #5464 )
GNU Make 3.81 that ships with MacOSX does not understand '!= ...' assignment
so we use ':= $(shell ...)' instead which have the same behavior here.
Additionally, I have changed the use of 'type' to 'command -v'
because assigning the result of 'type' to variable named 'EMMAKE'
does not make much sense. I also reused this variable.
For more detailed information read the linked issue.
Fixes: https://github.com/raysan5/raylib/issues/5460
pirms 4 nedēļām
Ray
416af51a93
Update year to 2026
pirms 4 nedēļām
Jeffery Myers
980e4d0ad3
Use the size of the texture as the V scale so repeatable textures work well ( #5463 )
pirms 4 nedēļām
Ray
83377a3488
Update examples_list.txt
pirms 1 mēnesi
Ray
9b183e0c5e
REXM: Update examples and reports
pirms 1 mēnesi
RANDRIA Luca
4054fc42f3
Remove stdio.h unused header ( #5456 )
pirms 1 mēnesi
Ray
695f353533
Update Makefile.Web
pirms 1 mēnesi
Ray
f260f5fdd0
Update Makefile
pirms 1 mēnesi
Ray
fa1d4eb7fa
Update shapes_hilbert_curve.c
pirms 1 mēnesi
Ray
ebf2f61425
Delete core_input_keyboard_gamepad_test.c
pirms 1 mēnesi
Ray
6dfaf9fe7e
REVIEWED: example `shapes_hilbert_curve` #5454
Make it more didactic and dynamic, avoid global variables
pirms 1 mēnesi
Hamza RAHAL
7523738677
Add hilbert curve example ( #5454 )
pirms 1 mēnesi
Ray
6450a48c75
Update core_highdpi_testbed.c
pirms 1 mēnesi
Ray
8871d7648d
Update core_highdpi_testbed.c
pirms 1 mēnesi
Ray
297dcc07b8
Update core_highdpi_testbed.c
pirms 1 mēnesi
Alvin De Cruz
5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices ( #5439 )
* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387 )
* [core] Add keyboard vs gamepad input test example (#5387 )
pirms 1 mēnesi
Ray
05f42aa119
Update core_highdpi_testbed.c
pirms 1 mēnesi
Ray
b9446863d7
REXM: RENAMED: `core_high_dpi` --> `core_highdpi_demo`
pirms 1 mēnesi
Ray
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
pirms 1 mēnesi
Ray
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
pirms 1 mēnesi
Ray
80ad96acc2
Fix #5413
pirms 1 mēnesi
RANDRIA Luca
d74556d35c
Modify text_words_alignment.c ( #5411 )
pirms 1 mēnesi
Kaluub
6f5cabf60c
Fix misleading example text. ( #5409 )
pirms 1 mēnesi
Jordi Santonja
8fa5f1fe2c
[examples] Fixed `shaders_game_of_life` for web ( #5399 )
* [examples] Fixed `shaders_game_of_life` for web
* Fixed image loadig for rexm
pirms 1 mēnesi
Ray
f3f02b3e17
REXM: examples validation and update
pirms 1 mēnesi
Ray
5e8118daf2
Update shaders_game_of_life.c
pirms 1 mēnesi
Ray
19a1683641
REXM: Updated examples
pirms 1 mēnesi
JordSant
efeccfef61
[examples] Add `textures_cellular_automata` ( #5395 )
* [examples] Add `textures_cellular_automata`
* Comparison always true. Fixed
* Tabs to spaces
pirms 1 mēnesi
JordSant
366300aafe
[examples] Add `shaders_game_of_life` ( #5394 )
* [examples] Add `shaders_game_of_life`
* Declaration hides another variable same name
pirms 1 mēnesi
BoneManSeth
fd8830948e
fix newer NDK version compiling errors ( #5389 )
target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
pirms 1 mēnesi
Rayumie
95c4efd7a3
Update comment on shapes_penrose_tile.c ( #5384 )
pirms 1 mēnesi
Ray
68befcc64f
Update shapes_penrose_tile.c
pirms 1 mēnesi
David Buzatto
b1f8cde329
[examples] Added: `text_strings_management` ( #5379 )
* new shapes example - penrose tile
* stack cleanup
* proper use of strnlen, strncat and strncpy
* typo correction
* update screenshot of shapes_penrose_tile example
* new example for strings management
* Improved structure for text_strings_management
pirms 1 mēnesi
Connor O'Connor
1bbc8682f4
Fixed some typos and mispellings ( #5381 )
Specifically "occured" -> "occurred"
pirms 1 mēnesi