Ray
716e26aa37
Review BeginTextureMode() usage
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
3 年之前
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
3 年之前
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
4 年之前
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
4 年之前
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4 年之前
Ray
b525039e0a
Review ALL examples
5 年之前
Ray
be6d237b9e
Review models examples
6 年之前
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
6 年之前
Ray
8f95518858
Reviewed some examples to work on RPI
6 年之前
Ray
ed269b8d9a
Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
6 年之前
Ray
a1d9c33995
Reviewed models and examples
6 年之前
Ray San
6045062a05
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
6 年之前
Ray San
4cc12ef2b3
Review camera definition on examples
7 年之前
raysan5
9040526f17
Adapt to new materials system
7 年之前
Ray
dd4dd0e87d
Reorganize examples folder
8 年之前
raysan5
648676f46b
Update examples to new camera system
8 年之前
raysan5
5f7ac64c44
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
8 年之前
raysan5
cac2a66deb
Improved library consistency
Functions renamed to improve library consistency
8 年之前
raysan5
ea5b00528b
Improved render to texture
Support render texture size different than screen size
8 年之前
raysan5
aa22d97983
Simplified texture flip and added comments
9 年之前
raysan5
1d545449bb
Reviewed shaders and added comments
9 年之前
raysan5
06a8d7eb06
Remove old postprocessing system
9 年之前
raysan5
108055cd62
Updated example to new render to texture system
9 年之前
raysan5
d8bd8634ab
3d Camera: Added support for field-of-view Y
9 年之前
raysan5
183795b8aa
Review literals type
9 年之前
raysan5
acc322b3e1
Added new examples: SHADERS
9 年之前