Ray
c610d228a2
Update text_inline_styling.c
3 days ago
Ray
29896a2403
REVIEWED: Some comments (Code Gardening)
4 days ago
Ray
a8c75f2bc5
Update models_first_person_maze.c
6 days ago
Ray
fbed591a6f
Reviewed example
6 days ago
jscaff
9621c3d395
Add QNX EGL2.0 Library configuration ( #5499 )
1 week ago
jscaff
10b94b02ad
Fix opengl interop single header library not having it's implementation loaded ( #5498 )
1 week ago
Ray
439448ad7c
Update rcore.c
1 week ago
Ray
0df2fe981b
REVIEWED: `ExportFontAsCode()` #5497
1 week ago
base
a938a7c97a
chore: add GetAppDir for wasm returning root VFS ( #5495 )
1 week ago
Matthew Kennedy
026b7e808a
fix drm resources leak ( #5494 )
1 week ago
Ray
4b74312860
Update ROADMAP.md
1 week ago
Ray
4be6815b3b
Revert "fix zig build accessing env vars ( #5490 )"
This reverts commit cfb81e4a00 .
1 week ago
Ray
533a17e283
Merge branch 'master' of https://github.com/raysan5/raylib
1 week ago
Ray
132151cf28
Revert "Update build.zig to work with 0.16 ( #5487 )"
This reverts commit 32e7732061 .
1 week ago
Iisakki Rotko
cfb81e4a00
fix zig build accessing env vars ( #5490 )
1 week ago
Ray
644ff28f87
Update shaders_deferred_rendering.c
1 week ago
Ray
28b9411e9d
REMOVED: `RLGL_RENDER_TEXTURES_HINT`, enabled by default and no complaints of anyone having issues #5479
1 week ago
Ray
0c33c603f4
REVIEWED: `EXTERNAL_CONFIG_FLAGS` usage, check moved to `config.h`
Due to `utils` module removal, `EXTERNAL_CONFIG_FLAGS` was not working, so the system was redesigned.
This change is independent of #4411
1 week ago
Morgan Moore
32e7732061
Update build.zig to work with 0.16 ( #5487 )
1 week ago
James Mintram
d7c38cfbe4
fix rglfw.c path in build.zig for bsd platforms ( #5486 )
1 week ago
Ray
4badbe2b17
REVIEWED: Variable scope #5485
1 week ago
Ray
51bdaa34fa
Update raylib.vcxproj
1 week ago
Ray
483b26ef84
Update rexm.c
1 week ago
Ray
972d6f0775
REXM: Fix raylib building
1 week ago
Ray
d94ea00a97
Update raylib.sln
1 week ago
Ray
f2c8a9c085
Merge branch 'master' of https://github.com/raysan5/raylib
1 week ago
Ray
1606dca0cb
Update CMakeLists.txt
1 week ago
github-actions[bot]
21f026a484
rlparser: update raylib_api.* by CI
1 week ago
Ray
dd7a1948f1
WARNING: REDESIGN: REMOVED: `utils` module, functionality moved to `rcore` module: logging and file-system #4551
[utils] was created long time ago, when [rcore] contained all the platforms code, the purpose of the file was exposing basic filesystem functionality across modules and also logging mechanism but many things have changed since then and there is no need to keep using this module.
- Logging system has been move to [rcore] module and macros are exposed through `config.h` to other modules
- File system functionality has also been centralized in [rcore] module that along the years it was already adding more and more file-system functions, now they are all in the same module
- Android specific code has been moved to `rcore_android.c`, it had no sense to have specific platform code in `utils`, [rcore] is responsible of all platform code.
1 week ago
Ray
2f6feb74d4
Update raylib.sln
1 week ago
Ray
c7de5c9d4b
Updated examples VCXPROJ UUID, not correctly calculated by REXM
1 week ago
Ray
6833305826
REVIEWED: `android_fopen()`
1 week ago
lucas150670
8de88c71da
fix: fall back on dirent filename when all route fails on Android ( #5484 )
1 week ago
Pîrvu Mihai Cristian
5b0a799769
fix ( #5482 )
2 weeks ago
Ray
1284d68721
Update core_highdpi_testbed.png
2 weeks ago
Ray
a6dd2af9e9
Update rexm.c
2 weeks ago
Ray
11f7db2dd8
REXM: ADDED: `core_keyboard_testbed`
2 weeks ago
Ray
7218b674e5
REXM: Updated: `textures_framebuffer_rendering`
2 weeks ago
Ray
cfd5c3f2ab
Update examples_list.txt
2 weeks ago
Ray
b365d23f49
Update examples_list.txt
2 weeks ago
Ray
4cf844b74e
Update raylib.h
2 weeks ago
Ray
5cc42c1b80
Updated file name
2 weeks ago
Marcos Paccor
16e6d325b9
[raudio] Fix freeing the wrong memory ( #5481 )
2 weeks ago
Krzysztof Szenk
0bcf79ce28
[ #5455 ] Fix for: Fix window width calculation by adding wOffset ( #5480 )
2 weeks ago
Ray
5398b8c9b0
Update rexm.c
2 weeks ago
Ray
c814625c00
Update models_first_person_maze.c
2 weeks ago
Paul de Mascarel
5e1f5d5b74
examples/models: optimize collision check in first_person_maze ( #5478 )
Limit collision detection to the player surrounding cells instead of
iterating the full cubicmap each frame.
2 weeks ago
Ray
229f82699b
Reviewed change #5476
2 weeks ago
ssszcmawo
c256f146b4
added saving to memory buffer and SaveFileData for binary files ( #5476 )
2 weeks ago
Ray
23bc037c37
Revert change, trying to follow DRM implementation but not needed on Android #5477
2 weeks ago