8099 Commit (cf1713e6dd8165e1a44db11b33272e633d02f1af)
 

Autore SHA1 Messaggio Data
  Ray cf1713e6dd REVIEWED: VS2022 projects use a custom resource file... 1 mese fa
  Ray 6b85aa7f72
Merge pull request #4900 from JeffM2501/duplicate_resource 1 mese fa
  Ray fdc835d294
Merge pull request #4898 from JeffM2501/better_buffer_defaults 1 mese fa
  Ray f6d05cc5e6
Merge pull request #4899 from JeffM2501/examples_casting_4-26-25 1 mese fa
  Jeffery Myers 0b37251fbd Remove duplicate resource file 1 mese fa
  Jeffery Myers eb3d96a36a Fix cast warnings in examples. 1 mese fa
  Jeffery Myers 5185d4c427 use the device channels and sample size when computing the default buffer size. 1 mese fa
  Ray 5b940692ea REVIEWED: `ExportFontAsCode()` not checking `isGpuReady` #4894 1 mese fa
  Ray 80fcca4155 Update rcore_desktop_glfw.c 1 mese fa
  Ray cc5739a6d7 REVIEWED: Some PRs formating 1 mese fa
  Ray cb111ad15e
Merge pull request #4883 from JeffM2501/highdpi_screenshot 1 mese fa
  Ray ab901c58bb
Merge pull request #4881 from Bigfoot71/raylib-sound-positioning 1 mese fa
  Ray 618adb858a
Merge pull request #4884 from eutro/racket-raylib-5.5 1 mese fa
  Ray 5000f9f6f8
Merge pull request #4887 from marler8997/buildZigFormat 1 mese fa
  Jonathan Marler 3d792f3363 build.zig: run zig fmt 1 mese fa
  eutro 7a6b3ebf3a Update `racket-raylib` version in BINDING.md 1 mese fa
  Jeffery Myers 60eb3a14d7 Only scale the screenshot by the DPI scale if we are doing automatic High DPI scaling, otherwise the native resolution is correct. 1 mese fa
  Bigfoot71 59dc53d20e update readme 1 mese fa
  Bigfoot71 d5733ffb9a update example makefiles 1 mese fa
  Ray a5639bb186
Merge pull request #4861 from luis605/view-depth-texture 1 mese fa
  Bigfoot71 a554ef339b add `audio_sound_positionning` example 1 mese fa
  Ray 5aa3f0ccc3
Merge pull request #4879 from brccabral/cmake_config_verbose 1 mese fa
  Bruno Cabral 636e239e07 [cmake] set correct description for verbose option 1 mese fa
  luis605 4960cc74e0 [examples] Reviewed shader view depth 1 mese fa
  Ray ceb1a5ea2b REVIEWED: Temporaly fix for issue #4874 2 mesi fa
  Ray f4f860b343
Merge pull request #4873 from zet23t/bugfix-4872-sdl-touch-handling-error 2 mesi fa
  Eike Decker 1c4aa1378f [rcore][SDL2] First touch position is overwritten with mouse pos 2 mesi fa
  Ray b529f52dab
Merge pull request #4871 from lumenkeyes/add-zig-android-target 2 mesi fa
  Lumen Keyes d0cf8961d3 fix typo 2 mesi fa
  Lumen Keyes 33b2829a89 fix android-libc.txt generation 2 mesi fa
  Ray 11e15ab2ac
Merge pull request #4870 from lumenkeyes/add-zig-android-target 2 mesi fa
  Ray 1a67dcb578 REVIEWED: RGB order on SDL3 #3568 2 mesi fa
  Lumen Keyes d52687eeee Add Android Target to build.zig 2 mesi fa
  Ray d4202a09e6
Merge pull request #4868 from marler8997/coreWindowFlagsBorderless 2 mesi fa
  Jonathan Marler f19d4c71ab core_window_flags example: add borderless windowed toggle 2 mesi fa
  Ray 902ffde898
Merge pull request #4865 from marler8997/core_highdpi_example 2 mesi fa
  Jonathan Marler 336fd78f74 Add core_highdpi example 2 mesi fa
  Ray 9a049d1d27
Merge pull request #4859 from MikiZX1/master 2 mesi fa
  Ray 61aea2495a
Merge pull request #4863 from marler8997/fixImmediateRestore 2 mesi fa
  Ray 57a00b09b2
Merge pull request #4862 from marler8997/coreFlagsFps 2 mesi fa
  Ray 1f9d7c6f88
Merge pull request #4866 from marler8997/restoreWindowDesc 2 mesi fa
  Jonathan Marler af16f7823a Improve description of RestoreWindow 2 mesi fa
  Ray 44f4400f5b
Merge pull request #4864 from marler8997/excludeRglfw 2 mesi fa
  Jonathan Marler 508ca5c80f [build] only include rglfw.c for glfw platform 2 mesi fa
  Jonathan Marler 00fb09cebf Prevent immediate window restore from minimize in core_window_flags 2 mesi fa
  Jonathan Marler 8749ba9ebf Uncomment SetTargetFPS in core_window_flags 2 mesi fa
  luis605 8ec52e3b25 Added example to build system 2 mesi fa
  luis605 eeda7a4b82 Added shaders_view_depth example to the build system 2 mesi fa
  Ray 001e78014c
Merge pull request #4860 from marler8997/fixDivide0 2 mesi fa
  luis605 e08fc8ab80 Added new example - [shader] render depth texture 2 mesi fa