11cf455fe0 
								
							
								 
							
						 
						
							
							
								
								Standard Lighting (3/3)  
							
							- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								b0a0c5d431 
								
							
								 
							
						 
						
							
							
								
								Added tint color attribute to material data type  
							
							It tints all fragments, ignores lighting. Useful for some features like
feedback (damage color, ...). 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f2d61d4043 
								
							
								 
							
						 
						
							
							
								
								Remove normal depth  
							
							Scaling normal depth (y axis) makes disappear the specular of
fragments... So I think it can be removed, it is not a very
useful/important attribute. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0ff26f527f 
								
							
								 
							
						 
						
							
							
								
								Added normal and specular maps logic to standard...  
							
							...shader and updated example. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								5c32cf2095 
								
							
								 
							
						 
						
							
							
								
								Add 'dwarf' model normal and specular maps to resources folder  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								64f6c74c9a 
								
							
								 
							
						 
						
							
							
								
								Add normal and specular maps to draw model process  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								2e26ce235d 
								
							
								 
							
						 
						
							
							
								
								Add Draw3DCircle function and update raylib and rlgl header  
							
							Draw3DCircle is useful to draw point lights radius. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								ae2d0d4cd8 
								
							
								 
							
						 
						
							
							
								
								Delete old example mesh resource file  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								26833f5aae 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								ea5b00528b 
								
							
								 
							
						 
						
							
							
								
								Improved render to texture  
							
							Support render texture size different than screen size 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								e4e315bbfc 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								27df983ee0 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #121  from kd7tck/develop  
							
							I made this for some others I am now working with 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								5a041a6af5 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								3d6696f6c9 
								
							
								 
							
						 
						
							
							
								
								Renamed shader variables (more generic names)  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								d53b6f4381 
								
							
								 
							
						 
						
							
							
								
								Renamed shader variables (more generic names)  
							
							Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								48374c85dd 
								
							
								 
							
						 
						
							
							
								
								Some tweaks  
							
							It seems there are some problems with DrawLights() 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f74791ed7b 
								
							
								 
							
						 
						
							
							
								
								better build system  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f232f34981 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9811a37690 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #120  from victorfisac/develop  
							
							Standard Lighting (2/3) 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								dcd6942ed1 
								
							
								 
							
						 
						
							
							
								
								Fix small bug and spacing  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c320a21f2b 
								
							
								 
							
						 
						
							
							
								
								Add standard lighting (2/3)  
							
							- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								80eb4f3f50 
								
							
								 
							
						 
						
							
							
								
								Remove deprecated phong lighting shaders and example  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								30941c0dd1 
								
							
								 
							
						 
						
							
							
								
								Add Draw3DLine function and fixed MLT glossiness import value  
							
							In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								cf71e1242e 
								
							
								 
							
						 
						
							
							
								
								Fix some audio module compile warnings  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0da7c499b6 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0b65b44a78 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #119  from gordonmcshane/remove-local-properties  
							
							remove user-specific ant files 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								46e7a26770 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #118  from gordonmcshane/gamepad-example-fix  
							
							fix example 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c9ac176fa7 
								
							
								 
							
						 
						
							
							
								
								remove user-specific ant files  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c0983f3400 
								
							
								 
							
						 
						
							
							
								
								fix example  
							
							- fix gamepad axis query in example broken by db4585b 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								30c8058fca 
								
							
								 
							
						 
						
							
							
								
								Add standard lighting (1/3)  
							
							- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c60cc9ee18 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6dac1efefe 
								
							
								 
							
						 
						
							
							
								
								Comented buggy code to avoid problems...  
							
							...on model drawing 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8b3603cd48 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #117  from victorfisac/develop  
							
							MTL loading shininess to material glossiness 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								3fa6fdacf2 
								
							
								 
							
						 
						
							
							
								
								Improved MTL loading shininess value  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								90c62c4cc0 
								
							
								 
							
						 
						
							
							
								
								Fix small warning  
							
							Material glossiness is a float type value... 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								4f1bee3165 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								dcf5f45f68 
								
							
								 
							
						 
						
							
							
								
								Add lighting system -IN PROGRESS-  
							
							Improved materials 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								af890cf210 
								
							
								 
							
						 
						
							
							
								
								Updated to avoid pointers  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c9e30f7754 
								
							
								 
							
						 
						
							
							
								
								Review struct typedef to avoid pointers for users  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								03cc031d00 
								
							
								 
							
						 
						
							
							
								
								Remove TODO comments (already done)  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								7d1d9ff143 
								
							
								 
							
						 
						
							
							
								
								Support DYNAMIC_DRAW mesh loading  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								bdb450fccb 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #116  from kd7tck/newaudio  
							
							Redesign audio system to support multiple mix channels 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								179f2f9e4f 
								
							
								 
							
						 
						
							
							
								
								windows automated compile  
							
							Only works when raylib is installed on windows system. 
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								41c5f3a017 
								
							
								 
							
						 
						
							
							
								
								Buffer for raw audio  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								847944e240 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								b10425492a 
								
							
								 
							
						 
						
							
							
								
								name correction  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8bbbe8cd76 
								
							
								 
							
						 
						
							
							
								
								Corrected namings  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								037edbaa13 
								
							
								 
							
						 
						
							
							
								
								Reorganize data for consistency  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								bc08271da3 
								
							
								 
							
						 
						
							
							
								
								Updated shaders with comments  
							
							
								
							
							
						 
						9 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								cd7f25830b 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							
								
							
							
						 
						9 years ago