Ray
04db494db0
Renamed shader variable
7 anni fa
Ray San
6045062a05
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
7 anni fa
raysan5
23e335d933
Implemented MeshTangents()
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
7 anni fa
Ray San
4cc12ef2b3
Review camera definition on examples
7 anni fa
raysan5
d6c1159fce
Corrected typo
7 anni fa
Ray San
8ace02c2ff
Added new examples to build...
...and reviewed some details
7 anni fa
raysan5
c764b3d03e
Some tweaks
7 anni fa
raysan5
2679c4ae9b
Review mesh loading and textures generation
7 anni fa
raysan5
4c06725461
Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
7 anni fa
raysan5
76c6f0b1e6
Working on PBR system
Moved PBR material loading to example, right decision?
7 anni fa
raysan5
d368403a13
Working on PBR materials, renamed some data
7 anni fa
Ray
6546474fa4
Manual integration of material-pbr into develop
7 anni fa