Steven Schveighoffer
1a6adc5f74
Fix dynamic library issues on Macos ( #1978 )
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raysan5
b15715ca80
Merge branch 'master' of https://github.com/raysan5/raylib
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raysan5
8d3ff3fda8
Updated Makefile for latest Android NDK r32 LTS
It seems now it's required to use archiver `llvm-ar`
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Tristan Schulz
24a38dbd3f
[models] LoadGLTF fixed missing transformations and nonroot skinning problem ( #1964 )
* Fixed gltf missing transforms on load
mend
* extracted Matrix calculation in to static method and added skinning check
* fixed formatting
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raysan5
4120f12375
REVIEWED: Vox loading, mostly formating
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procfxgen
dfc465ca6d
new models_magicavoxel_loading example ( #1940 )
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
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raysan5
93168304cd
Update shell.html
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Ray
9ff8ad853c
Update raygui.h
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Ray
59e7275464
REVIEWED: Glyphs
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Ray
fa79ae8a3d
Merge branch 'master' of https://github.com/raysan5/raylib
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Ray
9362eaf9c6
REVIEWED: Naming: length vs size
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atticus
dfadb3ee37
fix various memory leaks ( #1969 )
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Ray
6e76baa6a9
WARNING: BREAKING: RENAMED: Font struct variables
RENAMED: GetCodepointsCount() -> GetCodepointCount()
RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
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Ray
a0f8682905
REVIEWED: <name>Count for consistency
Following english rules, it should be singular name before Count.
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Tristan Schulz
e8fa7ceb79
[models] Fixed counting loop for face amount per material ( #1967 )
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Ray
68bcfa1192
Minor tweak
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raysan5
d98e61c6eb
Minor format tweaks
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Hussein Sarea
66c6ec4465
Add pyraylib ( #1961 )
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Ray
936199d8de
Review dates
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Ray
18af18479f
REVIEWED: ExportWaveAsCode()
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Ray
b7ae0df3d9
REVIEWED: Decouple `DrawMesh()` and `DrawMeshInstanced()` #1958
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Richard Smith
cac856119c
Change GetColor to take unsigned int ( #1954 )
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irishgreencitrus
1286bc076f
Add raylib.v binding ( #1955 )
Added raylib.v binding for Vlang
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Ray
3d33c559e7
REVIEWED: Examples compilation
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Ray
14e443afba
REVIEWED: OpenGL 1.1 compilation issue
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Ray
7749a2805c
UPDATED: raygui to latest version -WIP-
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
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Ray
a04dbe7ffd
Update shaders_shapes_outline.c
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Ray
913f185f82
Renamed some static functions for more consistent naming
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Laurentino Luna
6575d31379
Fix tcc not finding emmintrin.h ( #1947 )
* Fix tcc not finding emmintrin.h
This allows to compile raylib with tcc with no errors.
* Remove __TINYC__ check from stb_image.h
This will be placed under textures.c
* Move tcc check to textures.c
Avoiding to change stb_image.h
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raysan5
7c1889c282
REVIEWED: Support mouse wheel on x-axis #1948
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Luiz Pestana
45fd75952d
Revert "Ignore generated example binaries ( #1884 )" ( #1946 )
This reverts commit 4a01139c8d
.
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Ray
51fbde178f
Update shaders_shapes_outline.c
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Ray
b154bc33f5
Added note on GLFW custom allocators for the future
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Ray
d98779abef
Minor tweak to avoid false error logs
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Ray
aefdb9f9cf
REMOVED: Old function names defines
As far as next raylib version will be 4.0, no backward compatibility hacks will be maintained.
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Ray
ff523d55ac
Updated raygui #1939
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atticus
6d20430ccc
add NULL check ( #1925 )
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Ray
a5beb940f8
Remove trailing spaces
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Ray
f3385b6ad2
Update rlgl.h
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Ray
ef8526ae36
Update rlgl.h
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Ray
92a13878dc
Add some comments
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Ray
1b4c58b66f
WARNING: BREAKING: Use `frameCount` on audio
This is a big change for optimization and a more professional understanding of audio. Instead of dealing with samples, now we deal with frames, like miniaudio does, so, avoiding continuous conversions from samples to frames.
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Dennis E. Hamilton
e203fb58c6
Match build-windows.bat changes ( #1923 )
The location for manual setting of the vcvarsall.bat location moved to line 38 in the latest change.
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raysan5
462e7aec52
Updated `RAYLIB_VERSION` to `4.0-dev`
Several breaking changes have been done lately so I think it's better to mark raylib for next release as 4.0.
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raysan5
aae60e1e44
REVIEWED: `extern "C"` definition position for consistency
Note that `extern "C"` calling convention only affects objects that need to be seen by the linker, in our case only functions... but it would also be required by global variables exposed, if any.
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raysan5
848cdb267a
Support C++ usage as standalone library
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raysan5
760cfd361e
REVIEWED: `PHYSACDEF` definition and C++ issues #1918
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630Studios
092435d51c
[Models] Fix for issue #1809 ( #1917 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
* rlUpdateVertexBuffer - bufferId is an unsigned int
* Fix for issue#1809 - Obj with more materials then mesh caused crash
* Fix for issue#1809 - Formatting Update
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raysan5
1dff5814be
ADDED: rlUpdateVertexBufferElements() #1915
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raysan5
26db391576
ADDED: `rlActiveDrawBuffers()` #1911
- ADDED: rlEnableColorBlend()/rlDisableColorBlend()
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