185 Commits (e46b6147fc30e69dd300bbda90ff0a62bf8a4df0)

Author SHA1 Message Date
  Ray 3f1e59a7cf Update copyright to 2024 1 year ago
  Ray 36df9c5bd6 Update shaders_basic_pbr.c 1 year ago
  Ray e039a221a3 Review formating 1 year ago
  Ray 706f74bce0 Update shaders_basic_pbr.c 1 year ago
  Ray bb18018f29 REVIEWED: `shaders_basic_pbr`, added more comments 1 year ago
  Ray 4805dddc18 Update shaders_deferred_render.c 1 year ago
  Ray 2fe68a8a12 REVIEWED PR deferred render 1 year ago
  Jett e71153258b
fix for deferred rendering example. (#3655) 1 year ago
  TheManTheMythTheGameDev 1fc3d9aeb2
Add shadowmapping example (#3653) 1 year ago
  TheManTheMythTheGameDev 34a9163c52
Remove dependencies from PBR example (#3649) 1 year ago
  devdad 9bdc217987
basic PBR example (#3621) 1 year ago
  Jussi Viitala 25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543) 1 year ago
  Ray 9c2308bdc3 Examples reviews 1 year ago
  Ray 022b464b0b Remove BOM 1 year ago
  Ray 21354119cc REVIEWED: `Makefile.Web`, reorganize and add examples 1 year ago
  Ray bbf0c3a46d REVIEWED: Added new examples to VS2022 solution 1 year ago
  Jeffery Myers 6cd37e57a6
Fix warnings in visual studio (#3512) 1 year ago
  Ray 64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 1 year ago
  Jeffery Myers 38205d67da
Remove unused structures from lighting fragment shaders (#3497) 1 year ago
  Ray df0f7ba61e Update shaders_deferred_render.c 1 year ago
  Ray aca854ccbf Update shaders_deferred_render.c 1 year ago
  Justin 3645244f9f
examples/shaders: Add an example for deferred shading (#3496) 1 year ago
  Josh Colclough 975d4154e6
Fix the Julia set shader example (#3467) 1 year ago
  Luís Almeida bc15c19518
Texture Tiling Example - luis605 (#3353) 1 year ago
  MichaelFiber 18e9784c6d
Remove PLATFORM_RPI (#3232) 1 year ago
  Asdqwe 3d0d54e070
Fix examples/shaders/shaders_texture_outline.c help instructions (#3278) 1 year ago
  Ethan Conneely fc0d132566
Remove e from secondes (#3270) 1 year ago
  Ray 5573f0f1c7 REVIEWED: Ligthmap example 1 year ago
  Jussi Viitala abcbd9817e
Lightmap example. (#3043) 1 year ago
  Ray 54ccb18e87 Update write_depth.fs 1 year ago
  Jeffery Myers 9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) (#2926) 1 year ago
  Ray 1cfb484100 ADDED: Example project to VS 1 year ago
  Ray 547819766f ADDED: Example project to VS2022 solution 1 year ago
  Ray ea590c44a9 REVIEWED: Camera redesign PR 1 year ago
  Crydsch Cube 73989a4981
WIP rcamera redesign vector (#2563) 1 year ago
  BugraAlptekinSari 4ae0a416f4
Added raymarch example and thumbnail for write depth (#2919) 1 year ago
  Jeffery Myers 81ca2f0bf3
Fix warnings and bad project settings for 4.5 release (#2894) 1 year ago
  Ray 5ba41e4f7f REVIEWED: `shaders_write_depth` example 2 years ago
  BugraAlptekinSari 3cfb9a6e83
[example] Writing into the depth buffer (#2836) 2 years ago
  Ray b59fab7ee6 Update year to 2023 2 years ago
  gtrxAC c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805) 2 years ago
  Ray 0e5cd442be REVIEWED: Renamed some shaders, fix #2707 2 years ago
  Ray 4b76aa09dd ADDED: `lighting.fs` for GLSL120 Fix #2651 2 years ago
  Ray 5840cd6e50 Remove unneeded comment 2 years ago
  Ray 4a9391ae83 REVIEWED: examples descriptions 2 years ago
  Ray c6c71fe73c REVIEWED: `DrawMesh()` #2511 2 years ago
  Ray d7a0b46006 Update rlights.h 2 years ago
  Ray 77b9ca50e0 Update shaders_basic_lighting.c 2 years ago
  Ray 3879decb9f REVIEWED: example: shaders_mesh_instancing 2 years ago
  Ray c1b01c0d5d Added new comment to examples 2 years ago