9282 コミット (e76e9533f6deb07a5d85aeda422dabdb85011f01)
 

作成者 SHA1 メッセージ 日付
  MULTidll e76e9533f6 made some fixes for the touch issue in drm platform 3ヶ月前
  MULTidll e133a6f5ef revert 1ヶ月前
  MULTidll a54bb22846 Improved touch input handling and multitouch support in drm platform 1ヶ月前
  Ray 11c248aa82 Update rcore_web.c 1ヶ月前
  Ray 2cf8983e18 WARNING: REDESIGNED: Fullscreen modes, use current display resolution 1ヶ月前
  Ray 297dcc07b8 Update core_highdpi_testbed.c 1ヶ月前
  Ray 8cfb99f275 Minor comment tweaks 1ヶ月前
  Ray 1d8e011eee Update rcore_drm.c 1ヶ月前
  Ray 37bc3f5012 REMOVED: `SetupFramebuffer()`, most platforms do not need it any more 1ヶ月前
  Ray da1a76604f REMOVED: `CORE.Window.fullscreen`, using available flag instead 1ヶ月前
  Ray 05f5143603
Update README.md 1ヶ月前
  Ray e4491b40b5
Update README.md 1ヶ月前
  Ray 538bf82037
Update README.md 1ヶ月前
  TheLazyIndianTechie 84dfe6a4cf
[rmodels] Fix glTF animation framerate calculation (#4472) (#5445) 1ヶ月前
  Ray 25a54d87e6 Update rcore_desktop_win32.c 1ヶ月前
  Ray 64bd27bd08 Update rcore_desktop_glfw.c 1ヶ月前
  Dino aee6734cff
fix: set correct default axes for gamepads that are not connected (inside rcore_desktop_glfw.c) (#5444) 1ヶ月前
  Alvin De Cruz 5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices (#5439) 1ヶ月前
  Dan Vu 101502103a
Fixed FLAG_IS_SET to check if all bits in the flag are set in the value (#5441) 2ヶ月前
  Ray 20dd4641c8 REVIEWED: Potential security concerns while copying unbounded text data between strings 2ヶ月前
  Ray fc843dc557
Create SECURITY.md 2ヶ月前
  Ray 9103f6e055 ADDED: New platform backend for Web: `Emscripten`, not dependant on GLFW.js -WIP- 2ヶ月前
  Ray ced84333a9 Update rl_gputex.h 2ヶ月前
  Ray 05f42aa119 Update core_highdpi_testbed.c 2ヶ月前
  Krzysztof Szenk a1e84caa8c
RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) 2ヶ月前
  Kivi ddb827fb6f
Fixed LoadCodepoints declaring a new local variable shadowing `codpoints` (#5430) 2ヶ月前
  Michael Smith 0a4583ca54
[rl_gputex.h] Possibly fixed the swizzling in `rl_load_dds_from_memory()` function (#5422) 2ヶ月前
  caszu 6a701b2679
fix android SetWindowState (#5424) 2ヶ月前
  Ray aa2884bd78 Update rcore_desktop_glfw.c 2ヶ月前
  Ray f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app) 2ヶ月前
  Ray e4baf682ab Update rtext.c 2ヶ月前
  Ray 8516750975 Remove internal function 2ヶ月前
  SabeDoesThings 3212becc91
Update BINDINGS.md (#5421) 2ヶ月前
  Ray b9446863d7 REXM: RENAMED: `core_high_dpi` --> `core_highdpi_demo` 2ヶ月前
  Ray 13f9112d8c Update rcore_desktop_sdl.c 2ヶ月前
  Ray f16fb065ea Update rcore_template.c 2ヶ月前
  Ray 66392fe0ae REVIEWED: `rlGetPixelDataSize()`, correct compressed data size calculation per blocks #5416 2ヶ月前
  Ray 720dd22491 REVIEWED: `rlLoadTexture()`, un complete texture do to issue on mipmap loading #5416 2ヶ月前
  Ray ca578b8b08 Update raylib.sln 2ヶ月前
  Ray 4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 2ヶ月前
  Ray 6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356 2ヶ月前
  Ray 7553e9d586 REVIEWED: Gamepads on latest `SDL2 2.32.8` and `SDL3 3.3.6` #5403 2ヶ月前
  Ray 80ad96acc2 Fix #5413 2ヶ月前
  Ray 7a5e8aa3a5 Update rcore_android.c 2ヶ月前
  caszu 1c94e94873
[rcore] Implement `FLAG_WINDOW_ALWAYS_RUN` on Android (#5414) 2ヶ月前
  dtasada 33adda1983
fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 (#5415) 2ヶ月前
  Ray f031b2f4f4 Alignment with other platform backends, avoid unneeded includes 2ヶ月前
  Ray 1c7240a01d Revert "REVIEWED: Alignment with other platforms" 2ヶ月前
  Ray cf0d6fc664 REVIEWED: Alignment with other platforms 2ヶ月前
  Ray 615fc36eeb Fix #5406 2ヶ月前