Jeffery Myers
f355d6f1db
Transform the vertex normals by the animated matrix ( #4646 )
3 maanden geleden
Ray
c0f2067dba
REVIEWED: `LoadShaderFromMemory()`, use default locations for default shader #4641
3 maanden geleden
Asdqwe
5b822585e5
[rcore] [GLFW] [SDL2] Updates `CORE.Window.eventWaiting` and `FLAG_WINDOW_ALWAYS_RUN` handling ( #4642 )
* Add implementation for CORE.Window.eventWaiting on PLATFORM_DESKTOP_SDL
* Optimize GetFrameTime() reset
* Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW
3 maanden geleden
Johannes
75b6b825df
using addCMacro instead of defineCMacro ( #4620 )
Co-authored-by: Johannes Rønning <johannes@picterus.com>
3 maanden geleden
Jeffery Myers
e062dc085c
Add filters and platform files so they show up in MSVC for ease of editing ( #4644 )
3 maanden geleden
Mario Nachbaur
7ecc47d12e
Fix `IsWindowFocused()` on web. ( #4640 )
3 maanden geleden
Asdqwe
4758867815
[rcore] [SDL2] Add implementation for `FLAG_WINDOW_ALWAYS_RUN` ( #4598 )
* Enable FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Revert enabling FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Add implementation for FLAG_WINDOW_ALWAYS_RUN on PLATFORM_DESKTOP_SDL
* Add reset for GetFrameTime()
3 maanden geleden
Bot Randomness
51b9a0acfc
Updated BINDINGS.md for Ruby ( #4639 )
Added a Ruby binding known as raylib-ruby on 4.5. (https://github.com/wilsonsilva/raylib-ruby )
3 maanden geleden
Antonis Geralis
b07967993f
Update version number for the nim wrapper ( #4638 )
3 maanden geleden
Colleague Riley
c333e80497
Update RGFW ( #4637 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
3 maanden geleden
Le Juez Victor
873bf31be3
[rmodels] Fix normal transform in `UpdateModelAnimationBones` ( #4634 )
* remove duplicate calculation of `invRotation` in `UpdateModelAnimationBones`
* fix normal transform in `UpdateModelAnimation`
3 maanden geleden
Ray
ae3c0df206
Reviewed formating, removed assert() #4635
3 maanden geleden
Jett
a7686c47b3
resolved a few segfaults with animation system ( #4635 )
* Update rmodels.c
resolves segfault with missing bone weights or bone IDs
* Update rmodels.c segfault with animation and missing normals/animnormals
* correct place.
3 maanden geleden
Fancy2209
7868d600f4
[rtext] Fix default font alpha on Big Endian systems ( #4624 )
* Fix rtext default font alpha on Big Endian
* Endian Indepence
3 maanden geleden
James Doyle
4fc908b38f
Update BINDINGS.md ( #4633 )
Add some missing bindings for 5.5
3 maanden geleden
veins1
e5d8de7c63
Fix: Setting flags disables fullscreen #4618 ( #4619 )
3 maanden geleden
JupiterRider
a3a25da594
Update BINDINGS.md ( #4628 )
3 maanden geleden
Ray
67b164bc04
Merge branch 'master' of https://github.com/raysan5/raylib
3 maanden geleden
Ray
6f0d8611fe
Formating tweaks
3 maanden geleden
Jett
0212ed0a4b
setting MAX_LEVEL based on actual mipcount input ( #4622 )
3 maanden geleden
Fancy2209
26e12d6b35
Fix Typo in rcore_desktop_sdl.c ( #4621 )
3 maanden geleden
Ray
ab83e6dd41
Image manipulation functions depend on a flag
3 maanden geleden
Ray
03ff864087
Formating tweaks
3 maanden geleden
Le Juez Victor
6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 ( #4617 )
This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
3 maanden geleden
Asdqwe
99cb4cbc36
Fix SetGamepadVibration() TRACELOG message ( #4615 )
3 maanden geleden
Ray
783ca612cc
Update Makefile
3 maanden geleden
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: `PLATFORM_WEB_RGFW` and update RGFW ( #4480 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
3 maanden geleden
Ray
de6c09ee7a
WARNING: REVIEWED: Use `libraylib.web.a` naming on PLATFORM_WEB
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
3 maanden geleden
Ray
f76734fc50
REVIEWED: `UpdateModelAnimationBones()`, break on first mesh found and formating
3 maanden geleden
Kirandeep-Singh-Khehra
35c2408413
[rmodels] Optimized `UpdateModelAnimationBones()` function ( #4602 )
- Updating bones only once instead for each mesh.
- Updating only one `model.meshes[].boneMatrices` and then using deep copy for other meshes instead of calculating for each bone in each mesh.
**Other points:**
- Makes it a clean base/template/reference for bone updation functions. Because if using this as template then some calculations done in one mesh can affect bones in other mesh in next iteration(doubles the effect in for next mesh).
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
3 maanden geleden
Asdqwe
cdaff163cb
Fix show, hide, focus and unfocus window/flags states for SDL2 ( #4610 )
3 maanden geleden
JupiterRider
714cd5ef5c
add SetGamepadVibration to rgfw and template ( #4612 )
3 maanden geleden
Asdqwe
bdfbd6e8cc
Fix maximizing, minimizing and restoring windows for SDL2 ( #4607 )
4 maanden geleden
Le Juez Victor
79facde353
fix `rlActiveDrawBuffers` for OpenGL ES 3 ( #4605 )
4 maanden geleden
Per Hallsmark
d0504800d2
install rcamera.h ( #4603 )
Signed-off-by: Per Hallsmark <per.hallsmark@bitjuggler.se>
4 maanden geleden
Jeffery Myers
93a1e75741
Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) ( #4594 )
4 maanden geleden
github-actions[bot]
0a26d9a26f
Update raylib_api.* by CI
4 maanden geleden
__hexmaster111
8a5a95c13a
Removed inaccurate comment about negitves not being supported with TextToFloat And TextToInt Methods ( #4596 )
4 maanden geleden
Ray
1f704be4e4
Review comments spacing for better alignment
4 maanden geleden
Ray
6b220f2798
Review formating
4 maanden geleden
Legendary Redfox
b747eeefa4
[documentation] Adding a related project ( #4589 )
* updated raylib-lua version
* Updated some bindings
* removed 404 bindings
* adding my bindings project to the list
* Adding a related project
* fixing the license foi ReiLua
4 maanden geleden
Legendary Redfox
aeb33e6301
Adding my bindings to the list ( #4586 )
* updated raylib-lua version
* Updated some bindings
* removed 404 bindings
* adding my bindings project to the list
4 maanden geleden
github-actions[bot]
83f6f3dabe
Update raylib_api.* by CI
4 maanden geleden
Rico P
2a2acff2d5
Make sure ShaderUniformDataType matches rlShaderUniformDataType ( #4577 )
* Make sure ShaderUniformDataType matches rlShaderUniformDataType
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
4 maanden geleden
github-actions[bot]
732da949b7
Update raylib_api.* by CI
4 maanden geleden
Michael
d2cd2a0152
[rlgl][rmodels] Add instranceTransform shader location index #4538 ( #4579 )
4 maanden geleden
Asdqwe
93a67417b3
Fix examples Makefile PLATFORM define ( #4582 )
4 maanden geleden
danil
2820fcc29e
[examples] improve input_virtual_controls example ( #4584 )
4 maanden geleden
0riginaln0
ca6c5f4f3c
Update BINDINGS.md | Fennel Bindings ( #4585 )
4 maanden geleden
Ray
602583bcdb
Merge branch 'master' of https://github.com/raysan5/raylib
4 maanden geleden